Rust Data LabData lab · live
Live readings Servers11,641 Players44,965 Populated3,093 Fresh wipes · 3h105 Sampled every 5 min

Element card · group Modded · atomic number 13,538, its rank

Dead Man Rust HardCore

Online NA 66.51.99.44:28010 checked 10m ago

teams off monthly wipes moddedoxidehardcore
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 1
Rank · atomic number#13,538top 61% · #1419 in NA
Last wipe27d agomonthly schedule
Next wipe7d 10hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75109:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 61% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

  1. 7d 10hThu 5 Nov, 19:00 UTCFW
  2. 35d 10hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:17 UTC FW27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Wi [NA] Willjum's… 4
    [NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 15 on average 4/ 175
  2. 2 He Hempville 420 … 6
    Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average 6/ 90
  3. 3 Fa [US East] Face… 2
    [US East] Facepunch Hardcore 1 NA · no group limit · monthly · 4 on average 2/ 400
  4. 4 Ma Made in Quebec… 4
    Made in Quebec & France! QC FR EN (Website 9 Languages) NA · groups of 8+ · monthly · 4 on average 4/ 1,000
  5. 5 Gr Gringers Hardc… 3
    Gringers Hardcore|Solo Only|Monthly October 1 NA · no group limit · monthly · 3 on average 3/ 50
  6. 6 Ou Outlaw Ridge H… 2
    Outlaw Ridge Hardcore | 50% Upkeep | No Tech Tree | Monthly NA · no group limit · monthly · 2 on average 2/ 50

Quick answers

from the figures on this page

Map and rules

What map is in play on Dead Man Rust HardCore?

The map on Dead Man Rust HardCore is procedural at size 4,500, made by the game.

What rules has Dead Man Rust HardCore set, and what settings are in force?

No gather rate appears in the name of Dead Man Rust HardCore. The server publishes no limit on group size. Play runs as hardcore, Facepunch's toughest setting. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts Dead Man Rust HardCore?

The NA tag is how Dead Man Rust HardCore lists itself, in North America. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 66.51.99.44:28010.

Which Rust version is Dead Man Rust HardCore on?

On Linux, Dead Man Rust HardCore is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Dead Man Rust HardCore stay online?

Right now, Dead Man Rust HardCore is reachable. The uptime it reports suggests it restarted roughly 21 hours ago. It was online for 139 of 168 hours in the last 7 full days, which is 83% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does Dead Man Rust HardCore perform?

In the last 48 hours, it averaged 6 server fps, with a low of 5. Buildings, deployables and everything else in the world added up to as many as 111,511 entities. Up to 3,667 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

What is the wiping pattern on Dead Man Rust HardCore?

Once a month is all Dead Man Rust HardCore wipes, with the force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 27 days 14 hours ago. Its tags set out a wipe schedule of once a month.

What does a typical wipe day on Dead Man Rust HardCore involve?

Recent wipes on average reached 2 players at their busiest. 11 hours after the latest wipe, the crowd peaked.

Where it appears

How should you read the tags on Dead Man Rust HardCore?

gmhardcore (Game mode): Hardcore rules make this a tougher mode; mp50 (Max players): Player slots: 50; ts0 (Group limit): There is no team system here; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^m (Monthly): Wipes happen monthly, at the force wipe; ^h (Hardcore): Facepunch's hardcore ruleset, so survival is harsher and help is scarcer; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; NA (North America): In the browser it sits under North America: that is the tag list Dead Man Rust HardCore publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Dead Man Rust HardCore appear in?

You will find Dead Man Rust HardCore on the following Rust Data Lab lists: Modded Rust servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Game mode: Hardcore; Server tag: Monthly ^m, Hardcore ^h, Modded ^z and Oxide ^o; Wipe schedule: Monthly.

Population

What position does Dead Man Rust HardCore hold among Rust servers?

Seven-day player hours place Dead Man Rust HardCore at #13,538 overall, #1,419 in North America and in the top 61% of ranked servers.

How many players does Dead Man Rust HardCore have at the moment?

Of 50 slots, 0 are taken on Dead Man Rust HardCore right now. Averaged over the past week: 0 players, peaking at 1. The busiest point in the last 48 hours came at 08:00 UTC, averaging 1 players.

Getting on

What steps get you onto Dead Man Rust HardCore?

Open the console with F1 in Rust and type client.connect 66.51.99.44:28010. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^h,NA,gmhardcore,cs168909,ts0,^o^z

Game

gmhardcore
Game mode Hardcore rules make this a tougher mode.
mp50
Max players Player slots: 50.
ts0
Group limit There is no team system here.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Difficulty

^h
Hardcore Facepunch's hardcore ruleset, so survival is harsher and help is scarcer.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Region

NA
North America In the browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.