Rust Data LabData lab · live
Live readings Servers11,732 Players51,299 Populated3,302 Fresh wipes · 3h118 Sampled every 5 min

Element card · group Vanilla · atomic number 14,686, its rank

2X- Dingo Rust - Weekly-Quads

Online NA 66.51.99.69:28060 checked 12m ago

2x quad weekly wipes vanillamoddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 1
Rank · atomic number#14,686top 66% · #1474 in NA
Last wipe6d agoweekly schedule
Next wipe18hThu 29 Oct, 18:12 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123400:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
0246800:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct

Top 66% of all ranked servers, top 79% in NA, and #597 of the quad servers (top 72%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 18:12 UTC, in 18h. Every Thursday at 18:12 UTC · medium confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2.5

Coming wipes

  1. 18hThu 29 Oct, 18:12 UTC
  2. 7d 19hThu 5 Nov, 19:00 UTCFW
  3. 14d 18hThu 12 Nov, 18:12 UTC
  4. 21d 18hThu 19 Nov, 18:12 UTC
  5. 28d 18hThu 26 Nov, 18:12 UTC
  6. 35d 19hThu 3 Dec, 19:00 UTCFW
  7. 42d 18hThu 10 Dec, 18:12 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 11 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:12 UTC6d ago 1 – running 0
Thu 15 Oct, 18:12 UTC13d ago 0 – 7 days 0
Thu 8 Oct, 18:12 UTC20d ago 2 halved by day 2 7 days 0
Thu 1 Oct, 18:13 UTC FW27d ago 2 halved by day 3 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Wa WARBANDITS.GG … 68
    WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED NA · quad · 2x · weekly · 148 on average 68/ 200
  2. 2 Sp [US] Spoonkid … 4
    [US] Spoonkid Rust - 2x Thursdays | Duo/Trio/Quad | Share BP NA · quad · 2x · weekly · 37 on average 4/ 75
  3. 3 Us US Limitless 2… 1
    US Limitless 2x Solo/Duo/Trio/Quad|No BP Wipes|Noob Friendly NA · quad · 2x · weekly · 2 on average 1/ 200
  4. 4 At Atlas - US 2X … 275
    Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip NA · quad · 2x · monthly · 244 on average 275/ 275
  5. 5 Wa WARBANDITS.GG … 41
    WARBANDITS.GG 2X |Solo/Duo/Trio|X2 JUST FULLWIPED NA · trio · 2x · weekly · 189 on average 41/ 200
  6. 6 Us US Limitless 2… 184
    US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly NA · quad · 2x · monthly · 144 on average 184/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on 2X- Dingo Rust - Weekly-Quads?

2X- Dingo Rust - Weekly-Quads runs a procedural map of size 4,050 with seed 784271294; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is 2X- Dingo Rust - Weekly-Quads configured, and what rules apply?

The name says it: gather runs at 2x on 2X- Dingo Rust - Weekly-Quads. A group can hold 4 players at most (quad). Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. Vanilla is its own label: nothing is changed: rates, kits and rules are as Facepunch ships them. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts 2X- Dingo Rust - Weekly-Quads?

The NA tag is how 2X- Dingo Rust - Weekly-Quads lists itself, in North America. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 66.51.99.69:28060.

On what Rust version does 2X- Dingo Rust - Weekly-Quads operate?

Rust network protocol 2635 and build 168909 on Linux is what 2X- Dingo Rust - Weekly-Quads uses. The protocol must match for you to join; Steam will update your game.

How dependable is 2X- Dingo Rust - Weekly-Quads for staying online?

2X- Dingo Rust - Weekly-Quads is live as of now. About 11 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. The first sighting by Rust Data Lab was on 1 October 2026.

Is 2X- Dingo Rust - Weekly-Quads known for smooth running?

Server fps averaged 5 over the last 48 hours, with 5 as the lowest. The entity count reached 88,704, including buildings, deployables and all other world items. Memory use peaked at 2,479 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

When does 2X- Dingo Rust - Weekly-Quads wipe, and how often?

Wipes on 2X- Dingo Rust - Weekly-Quads follow this rhythm: every Thursday at 18:12 UTC. The wipe after this one is due on Thursday 29 October at 18:12 UTC. The world it is running now dates from 6 days 5 hours ago. Its tags carry a weekly wipe schedule.

What does a typical wipe day on 2X- Dingo Rust - Weekly-Quads involve?

Recent wipes on average reached 1 players at their busiest. 11 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. The crowd fell below half by day 2.5 when it didn't hold.

Tags, lists

How should you read the tags on 2X- Dingo Rust - Weekly-Quads?

The game's server browser reads the tags 2X- Dingo Rust - Weekly-Quads publishes, which are gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): Player slots: 100; ts4 (Group limit): The team limit is 4; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^w (Weekly): A wipe comes every week; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; NA (North America): North America is where the browser lists this server. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does 2X- Dingo Rust - Weekly-Quads come up?

These themed Rust Data Lab lists carry 2X- Dingo Rust - Weekly-Quads: 2x gather rate servers, Modded Rust servers, measured and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Player numbers

What position does 2X- Dingo Rust - Weekly-Quads hold among Rust servers?

Player hours for the past seven days give 2X- Dingo Rust - Weekly-Quads #14,686, #1,474 in North America, and a place in the top 66% of ranked servers. In the quad category it ranks #597.

What does the current player count on 2X- Dingo Rust - Weekly-Quads tell you?

Of 100 slots, 0 are taken on 2X- Dingo Rust - Weekly-Quads right now. Averaged over the past week: 0 players, peaking at 1.

How to join

How can you connect to 2X- Dingo Rust - Weekly-Quads?

Open the console with F1 in Rust and type client.connect 66.51.99.69:28060. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^w,^v,NA,gmvanilla,cs168909,ts4,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp100
Max players Player slots: 100.
ts4
Group limit The team limit is 4.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly A wipe comes every week.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Region

NA
North America North America is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.