Rust Data LabData lab · live
Live readings Servers11,791 Players65,961 Populated3,606 Fresh wipes · 3h126 Sampled every 5 min

Element card · group PvE · atomic number 2,599, its rank

Iron Haven Medieval

Online NA 66.51.99.71:28005 checked 13m ago

monthly wipes moddedcarbonpve
Join the experiment
Atomic mass · players now 2/ 75 3% full Room to join
7-day average1peak 5
Rank · atomic number#2,599top 12% · #422 in NA
Last wipe19h agomonthly schedule
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
0123423:0007:0015:0022:0006:0020:00Wiped Wed 28 Oct, 02:13 UTCWIPEWiped Wed 28 Oct, 13:00 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
02040608023:0007:0015:0022:0006:0020:00Wiped Wed 28 Oct, 02:13 UTCWIPEWiped Wed 28 Oct, 13:00 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 12% of all ranked servers, top 23% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence

usual gap0.4 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak10players, last three wipes
crowd held0%else halves by day 9

Coming wipes

  1. 7d 20hThu 5 Nov, 19:00 UTCFW
  2. 35d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 1 OctThu 1 OctWed 30 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 9 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 13:00 UTC9h ago – – running 2
Wed 28 Oct, 02:13 UTC19h ago – – – 0
Thu 1 Oct, 17:07 UTC FW27d ago 10 halved by day 9 26.4 days 6
Thu 1 Oct, 08:14 UTC27d ago 10 – 0.4 days 3
Wed 30 Sep, 21:31 UTC28d ago 10 – 0.4 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes

Quick answers

from the figures on this page

Server setup

What map is in play on Iron Haven Medieval?

Iron Haven Medieval runs a procedural map of size 3,200 with seed 1337; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map. The name of the map is: Custom Map.

How is Iron Haven Medieval configured, and what rules apply?

Nothing in the name of Iron Haven Medieval gives a gather rate. Groups top out at 8 players, the default for the game. primitive is the game mode, bows, spears and melee, with no guns. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.

Server details

In what location does Iron Haven Medieval sit?

With its NA tag, Iron Haven Medieval places itself in North America. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 66.51.99.71:28005.

What Rust version does Iron Haven Medieval currently run?

Rust network protocol 2635 and build 168909 on Linux is what Iron Haven Medieval uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Iron Haven Medieval stay up, and how reliable is its uptime?

Right now, Iron Haven Medieval is reachable. The uptime it reports suggests it restarted roughly 6 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does Iron Haven Medieval hold a steady performance?

The last 48 hours show an average of 36 server fps and a minimum of 5. The entity count reached 207,494, including buildings, deployables and all other world items. Memory use peaked at 4,576 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

When does Iron Haven Medieval wipe, and how often?

The only wipe on Iron Haven Medieval is the monthly force wipe. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. The world it is running now dates from 19 hours ago. Wipes monthly, according to the schedule in its tags.

What does a typical wipe day on Iron Haven Medieval involve?

Recent wipes on average reached 10 players at their busiest. Peak numbers on the latest wipe came 9 hours in. Half that peak was held until the next wipe in 0% of recent wipes. Where it did not hold, the crowd dropped below half by day 9.

Where it appears

How should you read the tags on Iron Haven Medieval?

These are the tags Iron Haven Medieval makes public for the server browser to read: gmprimitive (Game mode): No guns here: the primitive ruleset leaves bows, spears and melee; mp75 (Max players): 75 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^p (PvE): You fight the world, not other players; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): Plugins run on Carbon; NA (North America): North America is where the browser lists this server. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Iron Haven Medieval come up?

These themed Rust Data Lab lists carry Iron Haven Medieval: Modded Rust servers, measured, Primitive Rust servers, measured, Best Rust PvE servers, measured live and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Game mode: PvE and Primitive; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Player numbers

How does Iron Haven Medieval compare with other servers in the rankings?

Iron Haven Medieval is #2,599 on seven-day player hours, #422 in North America, and in the top 12% of all ranked servers.

How full is Iron Haven Medieval right now?

At the moment Iron Haven Medieval has 2 of its 75 slots filled. A seven-day sample gives 1 players on average and 5 at the top. Peak time in the past 48 hours: 17:00 UTC, when the average was 3 players.

Getting on

How can you connect to Iron Haven Medieval?

Open the console with F1 in Rust and type client.connect 66.51.99.71:28005. The Launch Rust button on this page does the same job through Steam. You can find its website at https://discord.com/invite/h3mVNd4z3J.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmprimitive,cs168909,ts8

Game

gmprimitive
Game mode No guns here: the primitive ruleset leaves bows, spears and melee.
mp75
Max players 75 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Gameplay

^p
PvE You fight the world, not other players.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon Plugins run on Carbon.

Region

NA
North America North America is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.