Rust Data LabData lab · live
Live readings Servers11,790 Players66,598 Populated3,624 Fresh wipes · 3h126 Sampled every 5 min

Element card · group Vanilla · atomic number 4,193, its rank

Dallas Rust Large | Biweekly

Online NA 66.51.99.75:28035 checked 8m ago

biweekly wipes vanillaoxidepremium
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 3
Rank · atomic number#4,193top 19% · #706 in NA
Last wipe13d agobiweekly schedule
Next wipe22hThu 29 Oct, 20:51 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75122:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 19% of all ranked servers, top 38% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 20:51 UTC, in 22h. Its biweekly schedule tag · low confidence

usual gap14.1 daysbetween real wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 5

Coming wipes

  1. 22hThu 29 Oct, 20:51 UTC
  2. 7d 21hThu 5 Nov, 19:00 UTCFW
  3. 14d 22hThu 12 Nov, 20:51 UTC
  4. 28d 22hThu 26 Nov, 20:51 UTC
  5. 35d 21hThu 3 Dec, 19:00 UTCFW
  6. 42d 22hThu 10 Dec, 20:51 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 20:51 UTC13d ago 3 – running 0
Thu 1 Oct, 17:57 UTC FW27d ago 5 halved by day 5 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustopia.gg - … 39
    Rustopia.gg - US Medium NA · groups of 12+ · biweekly · 101 on average 39/ 200
  2. 2 Ru Rusty Moose |U… 34
    Rusty Moose |US Biweekly| NA · groups of 12+ · biweekly · 71 on average 34/ 200
  3. 3 Ru Rustoria.co - … 21
    Rustoria.co - US Medium Premium NA · groups of 12+ · biweekly · 42 on average 21/ 200
  4. 4 Gr Gringers Solo … 40
    Gringers Solo Only | Noob Friendly Oct 22 NA · groups of 8+ · biweekly · 40 on average 40/ 100
  5. 5 Re Reddit.com/r/P… 11
    Reddit.com/r/PlayRust - US Biweekly NA · groups of 12+ · biweekly · 29 on average 11/ 200
  6. 6 Ru Rustafied.com … 4
    Rustafied.com - US Medium - Large NA · groups of 16+ · biweekly · 28 on average 4/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on Dallas Rust Large | Biweekly?

Dallas Rust Large | Biweekly runs a procedural map of size 4,200 with seed 1337; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map. On the map name: Dallas Rust Large.

What rules has Dallas Rust Large | Biweekly set, and what settings are in force?

Nothing in the name of Dallas Rust Large | Biweekly gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. Plugins in use: Oxide. By its own description it is vanilla: facepunch's game, with no altered rates, kits or rules. Joining requires Rust's premium status. Anti-cheat is on: Valve's VAC.

About the server

In what location does Dallas Rust Large | Biweekly sit?

With its NA tag, Dallas Rust Large | Biweekly places itself in North America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 66.51.99.75:28035.

On what Rust version does Dallas Rust Large | Biweekly operate?

Rust network protocol 2635 and build 168909 on Linux is what Dallas Rust Large | Biweekly uses. The protocol must match for you to join; Steam will update your game.

How reliably does Dallas Rust Large | Biweekly stay online?

Dallas Rust Large | Biweekly is live as of now. About 8 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. It first appeared to Rust Data Lab on 20 September 2026.

Is Dallas Rust Large | Biweekly known for smooth running?

Server fps averaged 9 over the last 48 hours, with 5 as the lowest. Buildings, deployables and everything else in the world added up to as many as 116,814 entities. Up to 3,546 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

What is the wiping pattern on Dallas Rust Large | Biweekly?

The prediction for Dallas Rust Large | Biweekly follows its tag, as too few wipes are on record to confirm the schedule. On Thursday 29 October at 20:51 UTC the next wipe falls due. The world it is running now dates from 13 days 1 hours ago. Wipes every two weeks are what its tags set out.

How does Dallas Rust Large | Biweekly look on the day of a wipe?

At their busiest, recent wipes averaged 4 players. 3 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 5.

Lists and tags

What should you understand from the tags Dallas Rust Large | Biweekly carries?

These are the tags Dallas Rust Large | Biweekly makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): 100 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^b (Biweekly): The map wipes on a two-week cycle; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^q (Premium): Joining requires Rust's premium status; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; NA (North America): The server browser files it under North America; sc1 (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Dallas Rust Large | Biweekly come up?

The Rust Data Lab lists that include Dallas Rust Large | Biweekly are: Rust community servers, measured, North American Rust servers: the sample and Vanilla Rust servers, measured. You can find it on the server list by applying these filters: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player numbers

What position does Dallas Rust Large | Biweekly hold among Rust servers?

Player hours for the past seven days give Dallas Rust Large | Biweekly #4,193, #706 in North America, and a place in the top 19% of ranked servers.

What does the current player count on Dallas Rust Large | Biweekly tell you?

Of 100 slots, 0 are taken on Dallas Rust Large | Biweekly right now. Averaged over the past week: 0 players, peaking at 3. The busiest point in the last 48 hours came at 02:00 UTC, averaging 1 players.

How to join

How can you connect to Dallas Rust Large | Biweekly?

Open the console with F1 in Rust and type client.connect 66.51.99.75:28035. The Launch Rust button on this page does the same job through Steam. Joining requires Rust's premium status. For more, visit https://discord.com/invite/4Hp3e9Hk7v.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^v,NA,gmrust,cs168909,^q,sc1,ts8,^o

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players 100 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Wipe schedule

^b
Biweekly The map wipes on a two-week cycle.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Mods and access

^q
Premium Joining requires Rust's premium status.
^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.

Region

NA
North America The server browser files it under North America.

Other

sc1
Custom tag Not a standard Rust tag, so either a plugin or the owner applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.