Element card · group Modded · atomic number 15,327, its rank
Renzo Rust - In Development
Offline NA 66.51.99.76:28025 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Monday 2 November, 20:06 UTC, in 5d 8h. Its weekly schedule tag · low confidence
Coming wipes
- 5d 8hMon 2 Nov, 20:06 UTC
- 8d 7hThu 5 Nov, 19:00 UTCFW
- 12d 8hMon 9 Nov, 20:06 UTC
- 19d 8hMon 16 Nov, 20:06 UTC
- 26d 8hMon 23 Nov, 20:06 UTC
- 33d 8hMon 30 Nov, 20:06 UTC
- 36d 7hThu 3 Dec, 19:00 UTCFW
- 40d 8hMon 7 Dec, 20:06 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 20:06 UTC15d ago | 0 | – | running | 0 |
| Fri 9 Oct, 20:06 UTC18d ago | 0 | – | 3 days | 0 |
| Mon 5 Oct, 20:06 UTC22d ago | 0 | – | 4 days | 0 |
| Fri 2 Oct, 20:07 UTC25d ago | 0 | – | 3 days | 0 |
| Thu 1 Oct, 18:13 UTC FW26d ago | 0 | – | 1.1 days | 0 |
| Mon 28 Sep, 20:06 UTC29d ago | 0 | – | 2.9 days | 0 |
| Fri 25 Sep, 20:06 UTC32d ago | 0 | – | 3 days | 0 |
| Mon 21 Sep, 20:06 UTC36d ago | 0 | – | 4 days | 0 |
| Fri 18 Sep, 20:06 UTC39d ago | 0 | – | 3 days | 0 |
| Mon 14 Sep, 20:07 UTC43d ago | 0 | – | 4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Renzo Rust - In Development?
Renzo Rust - In Development runs a procedural map of size 2,500 with seed 1826895022; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.
How is Renzo Rust - In Development configured, and what rules apply?
No gather rate appears in the name of Renzo Rust - In Development. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.
Server details
Which location is Renzo Rust - In Development based in?
Renzo Rust - In Development gives North America as its location, using the NA tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. 66.51.99.76:28025 is the address it uses.
Which Rust version is Renzo Rust - In Development on?
Rust network protocol 2634 and build 167584 on Linux is what Renzo Rust - In Development uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does Renzo Rust - In Development stay online?
Currently offline, Renzo Rust - In Development was last seen 14 days 18 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Wipe days
When does Renzo Rust - In Development wipe, and how often?
Its tag guides the prediction, since Renzo Rust - In Development's record holds too few wipes to confirm a schedule. Due next on Monday 2 November at 20:06 UTC is its wipe. Counting back, the current world began 15 days 15 hours ago. Its tags carry a weekly wipe schedule.
How does Renzo Rust - In Development look on the day of a wipe?
Averaged across its recent wipes, the busiest point drew 0 players. The latest wipe's peak fell 0 hours after it began.
Tags, lists
Which meanings sit behind the tags on Renzo Rust - In Development?
These are the tags Renzo Rust - In Development makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): 50 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167584 (Build): Build number: 167584; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^w (Weekly): Wipes happen once a week; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon; NA (North America): In the browser it sits under North America. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Renzo Rust - In Development appear in?
You will find Renzo Rust - In Development on the following Rust Data Lab lists: Modded Rust servers, measured and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
Player counts
Against other Rust servers, where does Renzo Rust - In Development place?
Seven-day player hours place Renzo Rust - In Development at #15,327 overall, #1,547 in North America and in the top 71% of ranked servers.
How full is Renzo Rust - In Development right now?
The last recorded sighting of Renzo Rust - In Development was 14 days 18 hours ago, and it is offline now.
Connection
What steps get you onto Renzo Rust - In Development?
You can connect by pressing F1 in Rust and entering client.connect 66.51.99.76:28025, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://discord.com/invite/u7StnUcXSR.