Element card · group Community · atomic number 12,441, its rank
my test server
Offline 66.61.0.29:28015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 21:46 UTC4d ago | 1 | – | running | 1 |
| Fri 9 Oct, 16:40 UTC19d ago | 1 | – | 15.2 days | 1 |
| Fri 9 Oct, 00:30 UTC20d ago | 1 | – | 0.7 days | 1 |
| Thu 8 Oct, 17:37 UTC20d ago | 1 | – | 0.3 days | 1 |
| Thu 8 Oct, 03:34 UTC21d ago | 1 | – | 0.6 days | 1 |
| Mon 5 Oct, 20:50 UTC23d ago | 1 | held half | 2.3 days | 1 |
| Wed 16 Sep, 03:22 UTC43d ago | 1 | – | 19.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
1
Ru
Rusty Moose |E…
271
Rusty Moose |EU Mondays| 271/ 250
-
2
Ru
Rustoria.co - …
223
Rustoria.co - EU East Long 223/ 225
-
3
Ru
Rusty Moose |E…
17
Rusty Moose |EU Main| 17/ 250
-
4
Ru
Rustoria.co - …
22
Rustoria.co - EU Main 22/ 250
-
5
Ru
Rustafied.com …
25
Rustafied.com - EU Friday 25/ 100
-
6
Ru
Rustoria.co - …
92
Rustoria.co - EU East Medium 92/ 200
Quick answers
from the figures on this pageServer setup
What map is in play on my test server?
A procedural map runs on my test server, generated by the game.
What settings and rules apply on my test server?
The name of my test server carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on, Valve's anti-cheat.
Server details
Which location is my test server based in?
No region is published by my test server. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 66.61.0.29:28015.
Which Rust version is my test server on?
On Windows, my test server is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.
How dependable is my test server for staying online?
my test server is not online at the moment; the last sighting was 4 days 9 hours ago. For the last 7 full days, 2 of 168 hours were online, giving 1% uptime. On 15 September 2026, Rust Data Lab saw it for the first time.
Wipe days
What is the wiping pattern on my test server?
There is no next wipe to predict for my test server, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 4 days 10 hours ago the current world was made.
What does a typical wipe day on my test server involve?
At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 0 hours in. Half that peak was held until the next wipe in 100% of recent wipes.
Lists and tags
How should you read the tags on my test server?
The game's server browser reads the tags my test server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does my test server come up?
The Rust Data Lab lists that include my test server are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Player counts
How does my test server compare with other servers in the rankings?
Player hours over the last week put my test server at #12,441, inside the top 56% of ranked servers.
How many players does my test server have at the moment?
The last recorded sighting of my test server was 4 days 9 hours ago, and it is offline now. A seven-day sample gives 1 players on average and 1 at the top.
Connection
What steps get you onto my test server?
In Rust, press F1 and enter client.connect 66.61.0.29:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.