Rust Data LabData lab · live
Live readings Servers11,752 Players57,724 Populated3,422 Fresh wipes · 3h129 Sampled every 5 min

Element card · group PvE · atomic number 15,339, its rank

Marratts Rust PVE

Online NA 66.70.179.185:28015 checked 9m ago

monthly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,339top 69% · #1521 in NA
Last wipe26d agomonthly schedule
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123423:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 7d 20hThu 5 Nov, 19:00 UTCFW
  2. 35d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 15:26 UTC26d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on Marratts Rust PVE?

The map on Marratts Rust PVE is procedural at size 6,000 with seed 24680, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is Marratts Rust PVE configured, and what rules apply?

Nothing in the name of Marratts Rust PVE gives a gather rate. Eight players per group is the limit, the game's default. Play runs as combat training, loot is handed out for aim and PvP practice. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

Server details

Which location is Marratts Rust PVE based in?

Marratts Rust PVE gives North America as its location, using the NA tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 66.70.179.185:28015.

On what Rust version does Marratts Rust PVE operate?

On Windows, Marratts Rust PVE is running Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.

How reliably does Marratts Rust PVE stay online?

Right now, Marratts Rust PVE is reachable. According to the uptime it reports, the last restart was about 10 days 16 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

How well does Marratts Rust PVE perform?

Server fps averaged 35 over the last 48 hours, with 35 as the lowest. The entity count reached 77,420, including buildings, deployables and all other world items. Memory use peaked at 8,656 MB. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

When does Marratts Rust PVE wipe, and how often?

Wiping once a month with the force wipe is what Marratts Rust PVE does. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. 26 days 7 hours ago the current world was made. Its tags set out a wipe schedule of once a month.

On Marratts Rust PVE, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 1 hours in.

Where it appears

How should you read the tags on Marratts Rust PVE?

These are the tags Marratts Rust PVE makes public for the server browser to read: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Player slots: 10; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): Build number: 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^d (Combat training): Training for aim and PvP, with loot provided; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded; NA (North America): North America is where the browser lists this server. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Marratts Rust PVE come up?

These themed Rust Data Lab lists carry Marratts Rust PVE: Modded Rust servers, measured, Aim training servers, measured live, Best Rust PvE servers, measured live and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player numbers

How does Marratts Rust PVE compare with other servers in the rankings?

Seven-day player hours place Marratts Rust PVE at #15,339 overall, #1,521 in North America and in the top 69% of ranked servers.

How full is Marratts Rust PVE right now?

Of 10 slots, 0 are taken on Marratts Rust PVE right now. The past week gives an average of 0 players.

Getting on

How can you connect to Marratts Rust PVE?

Open the console with F1 in Rust and type client.connect 66.70.179.185:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^m,^d,NA,^p,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players Player slots: 10.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167781
Build Build number: 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Gameplay

^d
Combat training Training for aim and PvP, with loot provided.
^p
PvE There is no player combat here, only the world's threats.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Region

NA
North America North America is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.