Rust Data LabData lab · live
Live readings Servers11,873 Players91,534 Populated3,854 Fresh wipes · 3h380 Sampled every 5 min

Element card · group Modded · atomic number 15,114, its rank

Brett's Funtime

Offline NA 67.176.240.221:28015 checked 13d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 20 0% full Room to join
7-day average0peak –
Rank · atomic number#15,114top 70% · #1556 in NA
Last wipe30d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct9 Oct17 Oct23 Oct

Top 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap13.6 daysbetween real wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Mon 28 SepTue 15 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 20:43 UTC30d ago 0 – running 0
Tue 15 Sep, 06:52 UTC44d ago 1 halved by day 1 13.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  1. 1 Fr Friendly Seatt… 13
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  2. 2 En [US] Enardo - … 11
    [US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 29 on average 11/ 50
  3. 3 Wi [NA] Willjum's… 2
    [NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 27 on average 2/ 100
  4. 4 Ru Rust Degens - … 11
    Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average 11/ 150
  5. 5 Wi [NA] Willjum's… 5
    [NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 14 on average 5/ 175
  6. 6 He Hempville 420 … 3
    Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average 3/ 90

Quick answers

from the figures on this page

Server setup

What map is in play on Brett's Funtime?

The map on Brett's Funtime is procedural at size 1,000 with seed 72238008, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: Brett's Custom Map.

What rules has Brett's Funtime set, and what settings are in force?

No gather rate appears in the name of Brett's Funtime. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

About the server

In what location does Brett's Funtime sit?

The NA tag is how Brett's Funtime lists itself, in North America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 67.176.240.221:28015.

On what Rust version does Brett's Funtime operate?

Rust network protocol 2634 and build 167781 on Windows is what Brett's Funtime uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Brett's Funtime for staying online?

Right now Brett's Funtime is offline, with its last appearance 13 days 5 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Wipe days

How often does a wipe happen on Brett's Funtime, and at what time?

Too few wipes are on record for Brett's Funtime to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 30 days 18 hours ago.

What does a typical wipe day on Brett's Funtime involve?

Recent wipes on average reached 0 players at their busiest. The latest wipe's peak fell 0 hours after it began. Above half the peak until the next wipe: that held in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.

Where it appears

What should you understand from the tags Brett's Funtime carries?

gmvanilla (Game mode): This is vanilla survival; mp20 (Max players): 20 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): Build number: 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; NA (North America): North America is where the browser lists this server: that is the tag list Brett's Funtime publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Brett's Funtime appear in?

You will find Brett's Funtime on the following Rust Data Lab lists: Modded Rust servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Whose server is Brett's Funtime?

The thebrettyt.com hostname Brett's Funtime publishes appears on no other server we track.

Player numbers

How does Brett's Funtime compare with other servers in the rankings?

Brett's Funtime is #15,114 on seven-day player hours, #1,556 in North America, and in the top 70% of all ranked servers.

How many players does Brett's Funtime have at the moment?

The last recorded sighting of Brett's Funtime was 13 days 5 hours ago, and it is offline now.

Connection

What steps get you onto Brett's Funtime?

You can connect by pressing F1 in Rust and entering client.connect 67.176.240.221:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://rust.thebrettyt.com.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,NA,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp20
Max players 20 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build Build number: 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

NA
North America North America is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.