Rust Data LabData lab · live
Live readings Servers11,765 Players59,281 Populated3,483 Fresh wipes · 3h134 Sampled every 5 min

Element card · group Community · atomic number 5,820, its rank

Slow-Server

Online 67.210.111.244:28015 checked 9m ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 2
Rank · atomic number#5,820top 26%
Last wipe10d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5223:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k26 Sep2 Oct9 Oct15 Oct22 Oct28 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 15:55 UTC10d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 410
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 554 on average 410/ 500
  2. 2 Ru Rustoria.co - … 249
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 249/ 300
  3. 3 Ru Rusty Moose |E… 43
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 295 on average 43/ 250
  4. 4 Ru Rustoria.co - … 31
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 294 on average 31/ 250
  5. 5 Ru Rustafied.com … 73
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average 73/ 100
  6. 6 Ru Rustoria.co - … 90
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average 90/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on Slow-Server?

The map on Slow-Server is procedural at size 4,000 with seed 255353765, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on Slow-Server?

No gather rate appears in the name of Slow-Server. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Community. Anti-cheat is on: Valve's VAC.

About the server

Which location is Slow-Server based in?

No region is published by Slow-Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 67.210.111.244:28015.

On what Rust version does Slow-Server operate?

On Windows, Slow-Server is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Slow-Server stay online?

Right now, Slow-Server is reachable. According to the uptime it reports, the last restart was about 5 days ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. On 26 September 2026, Rust Data Lab saw it for the first time.

Is Slow-Server known for smooth running?

In the last 48 hours, it averaged 76 server fps, with a low of 46. The entity count reached 87,021, including buildings, deployables and all other world items. Memory use peaked at 2,961 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

When does Slow-Server wipe, and how often?

Slow-Server's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 10 days 6 hours ago the current world was made.

On Slow-Server, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 1 hours in.

Tags, lists

What should you understand from the tags Slow-Server carries?

The game's server browser reads the tags Slow-Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Slow-Server come up?

You will find Slow-Server on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does Slow-Server hold among Rust servers?

The seven-day player-hours table has Slow-Server at #5,820, in the top 26% of ranked servers.

How full is Slow-Server right now?

Of 10 slots, 0 are taken on Slow-Server right now. The week's figures average 0 players and top out at 2. The busiest point in the last 48 hours came at 21:00 UTC, averaging 2 players.

How to join

What is the way to join Slow-Server?

Open the console with F1 in Rust and type client.connect 67.210.111.244:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players Player slots: 10.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.