Element card · group Community · atomic number 13,782, its rank
Sapperville
Offline 68.14.179.92:28015 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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4
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5
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Quick answers
from the figures on this pageMap and rules
What map is in play on Sapperville?
The map on Sapperville is procedural, made by the game.
What settings and rules apply on Sapperville?
No gather rate appears in the name of Sapperville. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.
Server details
In what location does Sapperville sit?
Nothing about a region is published by Sapperville. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 68.14.179.92:28015.
What Rust version does Sapperville currently run?
On Windows, Sapperville is running Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Sapperville stay up, and how reliable is its uptime?
Currently offline, Sapperville was last seen 23 days 3 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 6 October 2026.
Wipes and resets
What is the wiping pattern on Sapperville?
Sapperville's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 23 days 9 hours ago the current world was made.
Tags, lists
Which meanings sit behind the tags on Sapperville?
gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set: that is the tag list Sapperville publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Sapperville come up?
The Rust Data Lab lists that include Sapperville are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does Sapperville hold among Rust servers?
The seven-day player-hours table has Sapperville at #13,782, in the top 61% of ranked servers.
How many players does Sapperville have at the moment?
Sapperville is offline at the moment; the last sighting was 23 days 3 hours ago.
Getting on
What is the way to join Sapperville?
In Rust, press F1 and enter client.connect 68.14.179.92:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.