Rust Data LabData lab · live
Live readings Servers11,766 Players66,169 Populated3,487 Fresh wipes · 3h192 Sampled every 5 min

Element card · group Community · atomic number 13,834, its rank

Rust FiveM Development

Offline 68.230.16.6:28015 checked 26d ago

Join the experiment
Atomic mass · players now 1/ 4 25% full Room to join
7-day average0peak –
Rank · atomic number#13,834top 61%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 521
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 521/ 525
  2. 2 Ru Rustoria.co - … 387
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 387/ 450
  3. 3 Ru Rusty Moose |E… 45
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 45/ 250
  4. 4 Ru Rustoria.co - … 49
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 49/ 250
  5. 5 Ru Rustafied.com … 52
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 52/ 100
  6. 6 Ru Rustoria.co - … 167
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 241 on average 167/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on Rust FiveM Development?

A procedural map runs on Rust FiveM Development, generated by the game.

How is Rust FiveM Development configured, and what rules apply?

The name of Rust FiveM Development carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is Rust FiveM Development based in?

There is no region on record for Rust FiveM Development. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 68.230.16.6:28015.

What Rust version does Rust FiveM Development currently run?

On Windows, Rust FiveM Development is running Rust network protocol 2634 and build 166586. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Rust FiveM Development stay up, and how reliable is its uptime?

Rust FiveM Development is not online at the moment; the last sighting was 26 days 14 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 2 October 2026.

Wipe schedule

When does Rust FiveM Development wipe, and how often?

Rust FiveM Development's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 26 days 19 hours ago.

Lists and tags

How should you read the tags on Rust FiveM Development?

gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): 4 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166586 (Build): The game build is 166586; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here: that is the tag list Rust FiveM Development publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Rust FiveM Development come up?

These themed Rust Data Lab lists carry Rust FiveM Development: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does Rust FiveM Development hold among Rust servers?

Rust FiveM Development sits at #13,834 for seven-day player hours, placing it in the top 61% of ranked servers.

How full is Rust FiveM Development right now?

The last recorded sighting of Rust FiveM Development was 26 days 14 hours ago, and it is offline now.

Connection

How can you connect to Rust FiveM Development?

In Rust, press F1 and enter client.connect 68.230.16.6:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp4
Max players 4 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166586
Build The game build is 166586.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.