Rust Data LabData lab · live
Live readings Servers11,752 Players57,724 Populated3,422 Fresh wipes · 3h129 Sampled every 5 min

Element card · group Community · atomic number 15,106, its rank

Local Dev Server

Offline 69.250.66.224:28015 checked 12d ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,106top 70%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k21 Sep27 Sep4 Oct10 Oct17 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 18:12 UTC26d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 395
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 554 on average 395/ 500
  2. 2 Ru Rustoria.co - … 242
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 242/ 300
  3. 3 Ru Rusty Moose |E… 41
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 295 on average 41/ 250
  4. 4 Ru Rustoria.co - … 31
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 294 on average 31/ 250
  5. 5 Ru Rustafied.com … 69
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average 69/ 100
  6. 6 Ru Rustoria.co - … 80
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average 80/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on Local Dev Server?

A procedural map runs on Local Dev Server, generated by the game.

What settings and rules apply on Local Dev Server?

The name of Local Dev Server carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. The VAC anti-cheat from Valve is disabled.

Server facts

What region hosts Local Dev Server?

No region is published by Local Dev Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 69.250.66.224:28015.

On what Rust version does Local Dev Server operate?

Rust network protocol 2634 and build 166655 on Windows is what Local Dev Server uses. The protocol must match for you to join; Steam will update your game.

How dependable is Local Dev Server for staying online?

Local Dev Server is not online at the moment; the last sighting was 12 days 4 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 21 September 2026, Rust Data Lab saw it for the first time.

Wipe days

When does Local Dev Server wipe, and how often?

Too few wipes are on record for Local Dev Server to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 4 hours ago.

What does a typical wipe day on Local Dev Server involve?

At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 0 hours after it began.

Tags, lists

What should you understand from the tags Local Dev Server carries?

gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166655 (Build): The game build is 166655; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank: that is the tag list Local Dev Server publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Local Dev Server appear in?

The Rust Data Lab lists that include Local Dev Server are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

How does Local Dev Server compare with other servers in the rankings?

Player hours over the last week put Local Dev Server at #15,106, inside the top 70% of ranked servers.

How full is Local Dev Server right now?

No live signal from Local Dev Server right now, which was last seen 12 days 4 hours ago.

How to join

What is the way to join Local Dev Server?

In Rust, press F1 and enter client.connect 69.250.66.224:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166655,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players It has 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs166655
Build The game build is 166655.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.