Element card · group Modded · atomic number 15,183, its rank
4SG 1-Grid Madness 10X
Online NA 70.173.255.80:25010 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 18:30 UTC, in 10h. Its weekly schedule tag · low confidence
Coming wipes
- 10hThu 29 Oct, 18:30 UTC
- 7d 11hThu 5 Nov, 19:00 UTCFW
- 14d 10hThu 12 Nov, 18:30 UTC
- 21d 10hThu 19 Nov, 18:30 UTC
- 28d 10hThu 26 Nov, 18:30 UTC
- 35d 11hThu 3 Dec, 19:00 UTCFW
- 42d 10hThu 10 Dec, 18:30 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 36 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:30 UTC FW27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on 4SG 1-Grid Madness 10X?
The map on 4SG 1-Grid Madness 10X is procedural at size 2,500 with seed 1337, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. The name of the map is: Custom Map.
How is 4SG 1-Grid Madness 10X configured, and what rules apply?
The name says it: gather runs at 10x on 4SG 1-Grid Madness 10X. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
About the server
What region hosts 4SG 1-Grid Madness 10X?
The NA tag is how 4SG 1-Grid Madness 10X lists itself, in North America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 70.173.255.80:25010.
What Rust version does 4SG 1-Grid Madness 10X currently run?
Rust network protocol 2635 and build 168909 on Linux is what 4SG 1-Grid Madness 10X uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is 4SG 1-Grid Madness 10X for staying online?
Right now, 4SG 1-Grid Madness 10X is reachable. The uptime it reports suggests it restarted roughly 5 days 13 hours ago. For the last 7 full days, 128 of 168 hours were online, giving 76% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Does 4SG 1-Grid Madness 10X hold a steady performance?
In the last 48 hours, it averaged 238 server fps, with a low of 232. The entity count reached 49,782, including buildings, deployables and all other world items. Up to 3,116 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Wipes and resets
When does 4SG 1-Grid Madness 10X wipe, and how often?
Its tag guides the prediction, since 4SG 1-Grid Madness 10X's record holds too few wipes to confirm a schedule. Due next on Thursday 29 October at 18:30 UTC is its wipe. Counting back, the current world began 27 days 13 hours ago. The tags state that wipes happen weekly.
What does a typical wipe day on 4SG 1-Grid Madness 10X involve?
Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 36 hours after it began.
Where it appears
What should you understand from the tags 4SG 1-Grid Madness 10X carries?
gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): 50 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^w (Weekly): Wipes happen once a week; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; NA (North America): North America is where the browser lists this server: that is the tag list 4SG 1-Grid Madness 10X publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does 4SG 1-Grid Madness 10X come up?
You will find 4SG 1-Grid Madness 10X on the following Rust Data Lab lists: 10x Rust servers, counted live, Modded Rust servers, measured and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.
Player numbers
Against other Rust servers, where does 4SG 1-Grid Madness 10X place?
Seven-day player hours place 4SG 1-Grid Madness 10X at #15,183 overall, #1,492 in North America and in the top 68% of ranked servers.
How many players does 4SG 1-Grid Madness 10X have at the moment?
Of 50 slots, 0 are taken on 4SG 1-Grid Madness 10X right now. A seven-day sample gives 0 players on average and 1 at the top.
How to join
How can you connect to 4SG 1-Grid Madness 10X?
In Rust, press F1 and enter client.connect 70.173.255.80:25010. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://discord.com/invite/4sg.
