Rust Data LabData lab · live
Live readings Servers11,624 Players41,406 Populated3,010 Fresh wipes · 3h84 Sampled every 5 min

Element card · group Modded · atomic number 15,183, its rank

4SG 1-Grid Madness 10X

Online NA 70.173.255.80:25010 checked 9m ago

10x weekly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 1
Rank · atomic number#15,183top 68% · #1492 in NA
Last wipe27d agoweekly schedule
Next wipe10hThu 29 Oct, 18:30 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:30 UTC, in 10h. Its weekly schedule tag · low confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 10hThu 29 Oct, 18:30 UTC
  2. 7d 11hThu 5 Nov, 19:00 UTCFW
  3. 14d 10hThu 12 Nov, 18:30 UTC
  4. 21d 10hThu 19 Nov, 18:30 UTC
  5. 28d 10hThu 26 Nov, 18:30 UTC
  6. 35d 11hThu 3 Dec, 19:00 UTCFW
  7. 42d 10hThu 10 Dec, 18:30 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 36 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:30 UTC FW27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Te TemplarGaming … 116
    TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE NA · groups of 8+ · 10x · weekly · 180 on average 116/ 200
  2. 2 At Atlas - US 10x… 155
    Atlas - US 10x | No BPs | Kits | Shop NA · groups of 30+ · 10x · weekly · 179 on average 155/ 200
  3. 3 Vi Vitality - US … 18
    Vitality - US 10x | No BPs | Kits | Shop NA · groups of 32+ · 10x · weekly · 64 on average 18/ 50
  4. 4 Wa WARBANDITS.GG … 2
    WARBANDITS.GG 10X No BPs Loot++|PvP|MyMini|Shop|Noob Friendly|X NA · groups of 100+ · 10x · weekly · 8 on average 2/ 100
  5. 5 He Helix 10x No B… 5
    Helix 10x No BPs | Loot++ | PvP | Shop | Kits | Events NA · groups of 20+ · 10x · weekly · 3 on average 5/ 125
  6. 6 Ra RAMPAGE 10X | … 2
    RAMPAGE 10X | WEEKLY WIPES NA · groups of 10+ · 10x · weekly · 3 on average 2/ 75

Quick answers

from the figures on this page

Map and rules

What map is in play on 4SG 1-Grid Madness 10X?

The map on 4SG 1-Grid Madness 10X is procedural at size 2,500 with seed 1337, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. The name of the map is: Custom Map.

How is 4SG 1-Grid Madness 10X configured, and what rules apply?

The name says it: gather runs at 10x on 4SG 1-Grid Madness 10X. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

About the server

What region hosts 4SG 1-Grid Madness 10X?

The NA tag is how 4SG 1-Grid Madness 10X lists itself, in North America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 70.173.255.80:25010.

What Rust version does 4SG 1-Grid Madness 10X currently run?

Rust network protocol 2635 and build 168909 on Linux is what 4SG 1-Grid Madness 10X uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is 4SG 1-Grid Madness 10X for staying online?

Right now, 4SG 1-Grid Madness 10X is reachable. The uptime it reports suggests it restarted roughly 5 days 13 hours ago. For the last 7 full days, 128 of 168 hours were online, giving 76% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does 4SG 1-Grid Madness 10X hold a steady performance?

In the last 48 hours, it averaged 238 server fps, with a low of 232. The entity count reached 49,782, including buildings, deployables and all other world items. Up to 3,116 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

When does 4SG 1-Grid Madness 10X wipe, and how often?

Its tag guides the prediction, since 4SG 1-Grid Madness 10X's record holds too few wipes to confirm a schedule. Due next on Thursday 29 October at 18:30 UTC is its wipe. Counting back, the current world began 27 days 13 hours ago. The tags state that wipes happen weekly.

What does a typical wipe day on 4SG 1-Grid Madness 10X involve?

Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 36 hours after it began.

Where it appears

What should you understand from the tags 4SG 1-Grid Madness 10X carries?

gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): 50 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^w (Weekly): Wipes happen once a week; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; NA (North America): North America is where the browser lists this server: that is the tag list 4SG 1-Grid Madness 10X publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does 4SG 1-Grid Madness 10X come up?

You will find 4SG 1-Grid Madness 10X on the following Rust Data Lab lists: 10x Rust servers, counted live, Modded Rust servers, measured and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.

Player numbers

Against other Rust servers, where does 4SG 1-Grid Madness 10X place?

Seven-day player hours place 4SG 1-Grid Madness 10X at #15,183 overall, #1,492 in North America and in the top 68% of ranked servers.

How many players does 4SG 1-Grid Madness 10X have at the moment?

Of 50 slots, 0 are taken on 4SG 1-Grid Madness 10X right now. A seven-day sample gives 0 players on average and 1 at the top.

How to join

How can you connect to 4SG 1-Grid Madness 10X?

In Rust, press F1 and enter client.connect 70.173.255.80:25010. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://discord.com/invite/4sg.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players 50 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Wipe schedule

^w
Weekly Wipes happen once a week.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

NA
North America North America is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.