Rust Data LabData lab · live
Live readings Servers11,769 Players61,343 Populated3,535 Fresh wipes · 3h127 Sampled every 5 min

Element card · group PvE · atomic number 7,410, its rank

Let's Go! US |10X TruePVE|RaidableBases|24/7DeepSea|MyMini|Free

Online NA 70.185.222.20:28015 checked 6m ago

10x monthly wipes moddedcarbonpve
Join the experiment
Atomic mass · players now 0/ 30 0% full Room to join
7-day average0peak 2
Rank · atomic number#7,410top 33% · #1115 in NA
Last wipe27d agomonthly schedule
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75123:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k27 Sep3 Oct9 Oct16 Oct22 Oct28 Oct

Top 33% of all ranked servers, top 60% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

  1. 7d 20hThu 5 Nov, 19:00 UTCFW
  2. 35d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:13 UTC FW27d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on Let's Go! US |10X TruePVE|RaidableBases|24/7DeepSea|MyMini|Free?

A procedural map of size 4,250 with seed 293524400 runs on Let's Go! US |10X TruePVE|RaidableBases|24/7DeepSea|MyMini|Free, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on Let's Go! US |10X TruePVE|RaidableBases|24/7DeepSea|MyMini|Free?

The name says it: gather runs at 10x on Let's Go! US |10X TruePVE|RaidableBases|24/7DeepSea|MyMini|Free. With no change from the default, groups can hold up to 8 players. Play runs as pve, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does Let's Go! US |10X TruePVE|RaidableBases|24/7DeepSea|MyMini|Free sit?

The NA tag is how Let's Go! US |10X TruePVE|RaidableBases|24/7DeepSea|MyMini|Free lists itself, in North America. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 70.185.222.20:28015.

On what Rust version does Let's Go! US |10X TruePVE|RaidableBases|24/7DeepSea|MyMini|Free operate?

Rust network protocol 2635 and build 168909 on Windows is what Let's Go! US |10X TruePVE|RaidableBases|24/7DeepSea|MyMini|Free uses. The protocol must match for you to join; Steam will update your game.

How reliably does Let's Go! US |10X TruePVE|RaidableBases|24/7DeepSea|MyMini|Free stay online?

Right now, Let's Go! US |10X TruePVE|RaidableBases|24/7DeepSea|MyMini|Free is reachable. About 7 hours ago is when it last restarted, based on its uptime. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. On 27 September 2026, Rust Data Lab saw it for the first time.

Is Let's Go! US |10X TruePVE|RaidableBases|24/7DeepSea|MyMini|Free known for smooth running?

The last 48 hours show an average of 118 server fps and a minimum of 13. Buildings, deployables and everything else in the world added up to as many as 119,808 entities. The highest memory usage was 4,018 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

What is the wiping pattern on Let's Go! US |10X TruePVE|RaidableBases|24/7DeepSea|MyMini|Free?

Wiping once a month with the force wipe is what Let's Go! US |10X TruePVE|RaidableBases|24/7DeepSea|MyMini|Free does. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. 27 days 3 hours ago the current world was made. A monthly wipe schedule is what its tags publish.

What does a typical wipe day on Let's Go! US |10X TruePVE|RaidableBases|24/7DeepSea|MyMini|Free involve?

Recent wipes on average reached 3 players at their busiest. 4 hours after the latest wipe, the crowd peaked.

Lists and tags

Which meanings sit behind the tags on Let's Go! US |10X TruePVE|RaidableBases|24/7DeepSea|MyMini|Free?

These are the tags Let's Go! US |10X TruePVE|RaidableBases|24/7DeepSea|MyMini|Free makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp30 (Max players): Player slots: 30; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^p (PvE): There is no player combat here, only the world's threats; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon; modded (Modded): Because plugins or settings change the game, it is filed under Modded; NA (North America): North America is where the browser lists this server. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Let's Go! US |10X TruePVE|RaidableBases|24/7DeepSea|MyMini|Free come up?

You will find Let's Go! US |10X TruePVE|RaidableBases|24/7DeepSea|MyMini|Free on the following Rust Data Lab lists: 10x Rust servers, counted live, Modded Rust servers, measured, Best Rust PvE servers, measured live and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x.

Player counts

What position does Let's Go! US |10X TruePVE|RaidableBases|24/7DeepSea|MyMini|Free hold among Rust servers?

Seven-day player hours place Let's Go! US |10X TruePVE|RaidableBases|24/7DeepSea|MyMini|Free at #7,410 overall, #1,115 in North America and in the top 33% of ranked servers.

How many players does Let's Go! US |10X TruePVE|RaidableBases|24/7DeepSea|MyMini|Free have at the moment?

At the moment Let's Go! US |10X TruePVE|RaidableBases|24/7DeepSea|MyMini|Free has 0 of its 30 slots filled. The week's figures average 0 players and top out at 2. Over 48 hours, the highest average fell at 14:00 UTC, at 0 players.

Getting on

How can you connect to Let's Go! US |10X TruePVE|RaidableBases|24/7DeepSea|MyMini|Free?

In Rust, press F1 and enter client.connect 70.185.222.20:28015. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://letsgopve.tip4serv.com.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts8,modded

Game

gmrust
Game mode Survival in the standard Rust style.
mp30
Max players Player slots: 30.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Gameplay

^p
PvE There is no player combat here, only the world's threats.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.
modded
Modded Because plugins or settings change the game, it is filed under Modded.

Region

NA
North America North America is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.