Rust Data LabData lab · live
Live readings Servers11,694 Players45,403 Populated3,140 Fresh wipes · 3h97 Sampled every 5 min

Element card · group Community · atomic number 7,535, its rank

My Private Permanent Server

Offline 70.23.65.148:28015 checked 1d ago

Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average1peak 1
Rank · atomic number#7,535top 34%
Last wipe14d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75102:0003:0004:0019:0020:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct22 Oct25 Oct28 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 23:43 UTC13d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on My Private Permanent Server?

Generated by the game, the map on My Private Permanent Server is procedural.

What rules has My Private Permanent Server set, and what settings are in force?

No gather rate appears in the name of My Private Permanent Server. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.

Server details

In what location does My Private Permanent Server sit?

No region is published by My Private Permanent Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 70.23.65.148:28015.

On what Rust version does My Private Permanent Server operate?

On Windows, My Private Permanent Server is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is My Private Permanent Server for staying online?

Right now My Private Permanent Server is offline, with its last appearance 28 hours ago. For the last 7 full days, 12 of 168 hours were online, giving 7% uptime. It first appeared to Rust Data Lab on 14 October 2026.

Wipe schedule

When does My Private Permanent Server wipe, and how often?

Too few wipes are on record for My Private Permanent Server to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 14 days 20 hours ago.

What does a typical wipe day on My Private Permanent Server involve?

Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 0 hours after it began.

Where it appears

What should you understand from the tags My Private Permanent Server carries?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank: that is the tag list My Private Permanent Server publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does My Private Permanent Server appear in?

You will find My Private Permanent Server on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

What position does My Private Permanent Server hold among Rust servers?

My Private Permanent Server sits at #7,535 for seven-day player hours, placing it in the top 34% of ranked servers.

How full is My Private Permanent Server right now?

No live signal from My Private Permanent Server right now, which was last seen 28 hours ago. The week's figures average 1 players and top out at 1. Peak time in the past 48 hours: 03:00 UTC, when the average was 1 players.

How to join

What is the way to join My Private Permanent Server?

You can connect by pressing F1 in Rust and entering client.connect 70.23.65.148:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players Player slots: 10.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.