Rust Data LabData lab · live
Live readings Servers11,678 Players58,110 Populated3,414 Fresh wipes · 3h101 Sampled every 5 min

Element card · group Modded · atomic number 14,297, its rank

[WestCoastRust] TEST 10X SERVER - TESTING ONLY

Online 70.71.132.151:28015 checked 10m ago

10x moddedoxide
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak 1
Rank · atomic number#14,297top 64%
Last wipe10d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123411:0013:0018:0023:0004:0009:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040011:0013:0018:0023:0004:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k16 Oct18 Oct21 Oct23 Oct26 Oct28 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 17:54 UTC10d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 At Atlas - EU 10x… 340
    Atlas - EU 10x | No BPs | Kits | Shop EU · groups of 20+ · 10x · weekly · 341 on average 340/ 350
  2. 2 Te TemplarGaming … 78
    TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE NA · groups of 8+ · 10x · weekly · 178 on average 78/ 200
  3. 3 At Atlas - US 10x… 124
    Atlas - US 10x | No BPs | Kits | Shop NA · groups of 30+ · 10x · weekly · 177 on average 124/ 150
  4. 4 Kr KRAKEN | X10 |… 143
    KRAKEN | X10 | EU | KITS | RP | FPS+ EU · groups of 14+ · 10x · weekly · 149 on average 143/ 400
  5. 5 Ho HollowServers.… 65
    HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop] EU · groups of 8+ · 10x · biweekly · 77 on average 65/ 150
  6. 6 Ho HollowServers.… 89
    HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop] OC · groups of 8+ · 10x · biweekly · 68 on average 89/ 150

Quick answers

from the figures on this page

Map and rules

What map is in play on [WestCoastRust] TEST 10X SERVER - TESTING ONLY?

[WestCoastRust] TEST 10X SERVER - TESTING ONLY runs a procedural map of size 4,500 with seed 6738; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has [WestCoastRust] TEST 10X SERVER - TESTING ONLY set, and what settings are in force?

The name says it: gather runs at 10x on [WestCoastRust] TEST 10X SERVER - TESTING ONLY. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

Server details

In what location does [WestCoastRust] TEST 10X SERVER - TESTING ONLY sit?

Nothing about a region is published by [WestCoastRust] TEST 10X SERVER - TESTING ONLY. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 70.71.132.151:28015 is the address it uses.

What Rust version does [WestCoastRust] TEST 10X SERVER - TESTING ONLY currently run?

Rust network protocol 2635 and build 168909 on Windows is what [WestCoastRust] TEST 10X SERVER - TESTING ONLY uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is [WestCoastRust] TEST 10X SERVER - TESTING ONLY for staying online?

[WestCoastRust] TEST 10X SERVER - TESTING ONLY is live as of now. The uptime it reports suggests it restarted roughly 22 hours ago. For the last 7 full days, 147 of 168 hours were online, giving 88% uptime. The first sighting by Rust Data Lab was on 16 October 2026.

Does [WestCoastRust] TEST 10X SERVER - TESTING ONLY hold a steady performance?

Server fps averaged 164 over the last 48 hours, with 140 as the lowest. Buildings, deployables and everything else in the world added up to as many as 115,713 entities. The highest memory usage was 3,885 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

When does [WestCoastRust] TEST 10X SERVER - TESTING ONLY wipe, and how often?

The record holds too few of [WestCoastRust] TEST 10X SERVER - TESTING ONLY's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 10 days 16 hours ago the current world was made.

How does [WestCoastRust] TEST 10X SERVER - TESTING ONLY look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 21 hours in.

Lists and tags

Which meanings sit behind the tags on [WestCoastRust] TEST 10X SERVER - TESTING ONLY?

gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): It has 40 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list [WestCoastRust] TEST 10X SERVER - TESTING ONLY publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does [WestCoastRust] TEST 10X SERVER - TESTING ONLY come up?

These themed Rust Data Lab lists carry [WestCoastRust] TEST 10X SERVER - TESTING ONLY: 10x Rust servers, counted live and Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.

Population

How does [WestCoastRust] TEST 10X SERVER - TESTING ONLY compare with other servers in the rankings?

The seven-day player-hours table has [WestCoastRust] TEST 10X SERVER - TESTING ONLY at #14,297, in the top 64% of ranked servers.

How full is [WestCoastRust] TEST 10X SERVER - TESTING ONLY right now?

Of 40 slots, 0 are taken on [WestCoastRust] TEST 10X SERVER - TESTING ONLY right now. A seven-day sample gives 0 players on average and 1 at the top.

How to join

What is the way to join [WestCoastRust] TEST 10X SERVER - TESTING ONLY?

Open the console with F1 in Rust and type client.connect 70.71.132.151:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp40
Max players It has 40 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.