Rust Data LabData lab · live
Live readings Servers11,739 Players51,557 Populated3,316 Fresh wipes · 3h122 Sampled every 5 min

Element card · group Community · atomic number 15,344, its rank

Perf Dev Server

Offline 71.176.38.233:28015 checked 5d ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,344top 69%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep1 Oct8 Oct14 Oct21 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap16.2 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 20 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 19:13 UTC8d ago 1 – running 0
Sun 4 Oct, 15:21 UTC24d ago 1 held half 16.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 320
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  2. 2 Ru Rustoria.co - … 203
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 203/ 250
  3. 3 Ru Rusty Moose |E… 35
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 294 on average 35/ 250
  4. 4 Ru Rustoria.co - … 24
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 293 on average 24/ 250
  5. 5 Ru Rustafied.com … 52
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average 52/ 100
  6. 6 Ru Rustoria.co - … 65
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average 65/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on Perf Dev Server?

Generated by the game, the map on Perf Dev Server is procedural.

What rules has Perf Dev Server set, and what settings are in force?

The name of Perf Dev Server carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. Anti-cheat is off: Valve's VAC.

Server details

In what location does Perf Dev Server sit?

Nothing about a region is published by Perf Dev Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 71.176.38.233:28015.

On what Rust version does Perf Dev Server operate?

On Windows, Perf Dev Server is running Rust network protocol 2634 and build 167398. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Perf Dev Server for staying online?

Perf Dev Server is not online at the moment; the last sighting was 5 days 2 hours ago. For the last 7 full days, 4 of 168 hours were online, giving 2% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Wipes and resets

How often does a wipe happen on Perf Dev Server, and at what time?

Too few wipes are on record for Perf Dev Server to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 24 days 8 hours ago the current world was made.

How does Perf Dev Server look on the day of a wipe?

Recent wipes on average reached 1 players at their busiest. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of recent wipes.

Lists and tags

Which meanings sit behind the tags on Perf Dev Server?

gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank: that is the tag list Perf Dev Server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Perf Dev Server appear in?

The Rust Data Lab lists that include Perf Dev Server are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

Against other Rust servers, where does Perf Dev Server place?

Perf Dev Server sits at #15,344 for seven-day player hours, placing it in the top 69% of ranked servers.

What does the current player count on Perf Dev Server tell you?

No live signal from Perf Dev Server right now, which was last seen 5 days 2 hours ago. Over seven days the mean player count is 0.

Connection

How can you connect to Perf Dev Server?

You can connect by pressing F1 in Rust and entering client.connect 71.176.38.233:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players It has 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167398
Build Build number: 167398.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.