Rust Data LabData lab · live
Live readings Servers11,619 Players31,668 Populated2,750 Fresh wipes · 3h74 Sampled every 5 min

Element card · group Community · atomic number 15,128, its rank

Rust Provider Runtime Test - Private LAN

Offline 71.193.134.10:28019 checked 12d ago

Join the experiment
Atomic mass · players now 0/ 2 0% full Room to join
7-day average0peak –
Rank · atomic number#15,128top 70%
Last wipe13d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 144
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 542 on average 144/ 250
  2. 2 Ru Rustoria.co - … 136
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 136/ 200
  3. 3 Ru Rusty Moose |E… 14
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 14/ 250
  4. 4 Ru Rustoria.co - … 21
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 283 on average 21/ 250
  5. 5 Ru Rustafied.com … 12
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 12/ 100
  6. 6 Ru Rustoria.co - … 52
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 249 on average 52/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on Rust Provider Runtime Test - Private LAN?

The map on Rust Provider Runtime Test - Private LAN is procedural, made by the game.

What settings and rules apply on Rust Provider Runtime Test - Private LAN?

No gather rate appears in the name of Rust Provider Runtime Test - Private LAN. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts Rust Provider Runtime Test - Private LAN?

Nothing about a region is published by Rust Provider Runtime Test - Private LAN. Rust Data Lab shows a server's stated location, not a verified position of the machine. 71.193.134.10:28019 is the address it uses.

What Rust version does Rust Provider Runtime Test - Private LAN currently run?

On Windows, Rust Provider Runtime Test - Private LAN is running Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.

How dependable is Rust Provider Runtime Test - Private LAN for staying online?

Currently offline, Rust Provider Runtime Test - Private LAN was last seen 12 days 8 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 16 October 2026, Rust Data Lab saw it for the first time.

Wipes and resets

When does Rust Provider Runtime Test - Private LAN wipe, and how often?

Rust Provider Runtime Test - Private LAN's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 13 days 2 hours ago the current world was made.

Tags, lists

Which meanings sit behind the tags on Rust Provider Runtime Test - Private LAN?

These are the tags Rust Provider Runtime Test - Private LAN makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): Player slots: 2; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): It runs build 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Rust Provider Runtime Test - Private LAN come up?

These themed Rust Data Lab lists carry Rust Provider Runtime Test - Private LAN: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

What position does Rust Provider Runtime Test - Private LAN hold among Rust servers?

The seven-day player-hours table has Rust Provider Runtime Test - Private LAN at #15,128, in the top 70% of ranked servers.

How full is Rust Provider Runtime Test - Private LAN right now?

The last recorded sighting of Rust Provider Runtime Test - Private LAN was 12 days 8 hours ago, and it is offline now.

How to join

What steps get you onto Rust Provider Runtime Test - Private LAN?

You can connect by pressing F1 in Rust and entering client.connect 71.193.134.10:28019, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp2
Max players Player slots: 2.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167781
Build It runs build 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.