Rust Data LabData lab · live
Live readings Servers11,617 Players35,650 Populated2,906 Fresh wipes · 3h69 Sampled every 5 min

Element card · group Community · atomic number 13,493, its rank

WindowsGSM - Server #1

Offline 72.11.42.148:28015 checked 12d ago

Join the experiment
Atomic mass · players now 1/ 50 2% full Room to join
7-day average0peak –
Rank · atomic number#13,493top 62%
Last wipe12d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k15 Oct16 Oct18 Oct19 Oct21 Oct22 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 262
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 534 on average 262/ 275
  2. 2 Ru Rustoria.co - … 22
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 322 on average 22/ 250
  3. 3 Ru Rusty Moose |E… 16
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 321 on average 16/ 250
  4. 4 Ru Rustoria.co - … 169
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 169/ 200
  5. 5 Ru Rustoria.co - … 81
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 277 on average 81/ 200
  6. 6 Ru Rustafied.com … 20
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average 20/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on WindowsGSM - Server #1?

The map on WindowsGSM - Server #1 is procedural, made by the game.

What rules has WindowsGSM - Server #1 set, and what settings are in force?

The name of WindowsGSM - Server #1 carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. The VAC anti-cheat from Valve is enabled.

Server details

Which location is WindowsGSM - Server #1 based in?

There is no region on record for WindowsGSM - Server #1. Rust Data Lab shows a server's stated location, not a verified position of the machine. 72.11.42.148:28015 is the address it uses.

What Rust version does WindowsGSM - Server #1 currently run?

Rust network protocol 2634 and build 167781 on Windows is what WindowsGSM - Server #1 uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does WindowsGSM - Server #1 stay online?

Right now WindowsGSM - Server #1 is offline, with its last appearance 12 days 19 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 15 October 2026.

Wipes and resets

How often does a wipe happen on WindowsGSM - Server #1, and at what time?

The record holds too few of WindowsGSM - Server #1's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 12 days 22 hours ago the current world was made.

Lists and tags

How should you read the tags on WindowsGSM - Server #1?

gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): It has 50 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): It runs build 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set: that is the tag list WindowsGSM - Server #1 publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does WindowsGSM - Server #1 appear in?

You will find WindowsGSM - Server #1 on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

How does WindowsGSM - Server #1 compare with other servers in the rankings?

The seven-day player-hours table has WindowsGSM - Server #1 at #13,493, in the top 62% of ranked servers.

How many players does WindowsGSM - Server #1 have at the moment?

No live signal from WindowsGSM - Server #1 right now, which was last seen 12 days 19 hours ago.

How to join

What is the way to join WindowsGSM - Server #1?

Open the console with F1 in Rust and type client.connect 72.11.42.148:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players It has 50 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build It runs build 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.