Rust Data LabData lab · live
Live readings Servers11,764 Players70,199 Populated3,422 Fresh wipes · 3h215 Sampled every 5 min

Element card · group Community · atomic number 16,943, its rank

LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER

Offline 72.178.40.244:29015 checked 32d ago

Join the experiment
Atomic mass · players now 0/ 1 0% full Room to join
7-day average0peak –
Rank · atomic number#16,943top 71%
Last wipe32d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 20:31 UTC32d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 139
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 499 on average 139/ 250
  2. 2 Ru Rustoria.co - … 173
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 173/ 250
  3. 3 Ru Rusty Moose |E… 528
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average 528/ 675
  4. 4 Ru Rustafied.com … 31
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 31/ 100
  5. 5 Ru Rustoria.co - … 613
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 613/ 775
  6. 6 Ru Rustoria.co - … 498
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average 498/ 625

Quick answers

from the figures on this page

Server setup

What map is in play on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?

The map on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER is procedural, made by the game.

How is LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER configured, and what rules apply?

Nothing in the name of LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Community. VAC is on, Valve's anti-cheat.

About the server

What region hosts LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?

No region is published by LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 72.178.40.244:29015 is the address it uses.

What Rust version does LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER currently run?

Rust network protocol 2633 and build 165217 on Linux is what LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER stay up, and how reliable is its uptime?

Right now LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER is offline, with its last appearance 32 days 2 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 27 September 2026.

Wipe days

What is the wiping pattern on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?

LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 32 days 2 hours ago.

How does LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 0 players. Peak numbers on the latest wipe came 0 hours in.

Tags, lists

How should you read the tags on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?

gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): 1 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): It runs build 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank: that is the tag list LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER appear in?

The Rust Data Lab lists that include LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER hold among Rust servers?

The seven-day player-hours table has LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER at #16,943, in the top 71% of ranked servers.

How full is LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER right now?

The last recorded sighting of LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER was 32 days 2 hours ago, and it is offline now.

Getting on

What steps get you onto LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?

In Rust, press F1 and enter client.connect 72.178.40.244:29015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp1
Max players 1 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs165217
Build It runs build 165217.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.