Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h14 Sampled every 5 min

Element card · group Community · atomic number 6,435, its rank

Sechs-Felder-Inseltraining

Offline 72.208.25.169:28085 checked 6d ago

Join the experiment
Atomic mass · players now 0/ 1 0% full Room to join
7-day average1peak 1
Rank · atomic number#6,435top 29%
Last wipe10d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.6 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 18 OctFri 16 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 04:01 UTC10d ago 1 – running 0
Fri 16 Oct, 17:57 UTC12d ago 1 – 1.4 days 0
Tue 13 Oct, 20:03 UTC14d ago 1 held half 2.9 days 0
Sun 11 Oct, 06:11 UTC17d ago 0 – 2.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 636
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 552 on average 636/ 675
  2. 2 Ru Rustoria.co - … 485
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 485/ 525
  3. 3 Ru Rusty Moose |E… 59
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 299 on average 59/ 250
  4. 4 Ru Rustoria.co - … 36
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 298 on average 36/ 250
  5. 5 Ru Rustafied.com … 138
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 270 on average 138/ 200
  6. 6 Ru Rustoria.co - … 255
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 256 on average 255/ 300

Quick answers

from the figures on this page

Server setup

What rules has Sechs-Felder-Inseltraining set, and what settings are in force?

No gather rate appears in the name of Sechs-Felder-Inseltraining. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.

Server details

Which location is Sechs-Felder-Inseltraining based in?

Nothing about a region is published by Sechs-Felder-Inseltraining. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 72.208.25.169:28085.

What Rust version does Sechs-Felder-Inseltraining currently run?

Rust network protocol 2634 and build 167584 on Windows is what Sechs-Felder-Inseltraining uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Sechs-Felder-Inseltraining for staying online?

Currently offline, Sechs-Felder-Inseltraining was last seen 6 days 1 hours ago. For the last 7 full days, 43 of 168 hours were online, giving 26% uptime. The first sighting by Rust Data Lab was on 11 October 2026.

Wipes and resets

What is the wiping pattern on Sechs-Felder-Inseltraining?

There is no next wipe to predict for Sechs-Felder-Inseltraining, which wipes at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 10 days 15 hours ago the current world was made.

How does Sechs-Felder-Inseltraining look on the day of a wipe?

Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 0 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

Tags, lists

How should you read the tags on Sechs-Felder-Inseltraining?

These are the tags Sechs-Felder-Inseltraining makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): Player slots: 1; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Sechs-Felder-Inseltraining come up?

You will find Sechs-Felder-Inseltraining on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

Against other Rust servers, where does Sechs-Felder-Inseltraining place?

Player hours over the last week put Sechs-Felder-Inseltraining at #6,435, inside the top 29% of ranked servers.

How full is Sechs-Felder-Inseltraining right now?

The last recorded sighting of Sechs-Felder-Inseltraining was 6 days 1 hours ago, and it is offline now. The week's figures average 1 players and top out at 1.

Connection

What steps get you onto Sechs-Felder-Inseltraining?

Open the console with F1 in Rust and type client.connect 72.208.25.169:28085. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp1
Max players Player slots: 1.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167584
Build The game build is 167584.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.