Element card · group Community · atomic number 15,236, its rank
SIPLAB-Rust-fixed
Offline 72.225.139.233:11300 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
1
Ru
Rusty Moose |E…
538
Rusty Moose |EU Mondays| 538/ 575
-
2
Ru
Rustoria.co - …
430
Rustoria.co - EU East Long 430/ 475
-
3
Ru
Rusty Moose |E…
167
Rusty Moose |EU Main| 167/ 250
-
4
Ru
Rustafied.com …
57
Rustafied.com - EU Friday 57/ 100
-
5
Ru
Rustoria.co - …
221
Rustoria.co - EU Main 221/ 250
-
6
Ru
Rustoria.co - …
304
Rustoria.co - EU East Medium 304/ 350
Quick answers
from the figures on this pageServer setup
What map is in play on SIPLAB-Rust-fixed?
A procedural map runs on SIPLAB-Rust-fixed, generated by the game.
What rules has SIPLAB-Rust-fixed set, and what settings are in force?
Nothing in the name of SIPLAB-Rust-fixed gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.
Server details
Which location is SIPLAB-Rust-fixed based in?
Nothing about a region is published by SIPLAB-Rust-fixed. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 72.225.139.233:11300.
Which Rust version is SIPLAB-Rust-fixed on?
On Linux, SIPLAB-Rust-fixed is running Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.
How reliably does SIPLAB-Rust-fixed stay online?
Right now SIPLAB-Rust-fixed is offline, with its last appearance 15 days ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 14 October 2026, Rust Data Lab saw it for the first time.
Wipe days
What is the wiping pattern on SIPLAB-Rust-fixed?
SIPLAB-Rust-fixed's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 15 days ago the current world was made.
Where it appears
How should you read the tags on SIPLAB-Rust-fixed?
gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank: that is the tag list SIPLAB-Rust-fixed publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does SIPLAB-Rust-fixed appear in?
You will find SIPLAB-Rust-fixed on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does SIPLAB-Rust-fixed hold among Rust servers?
Player hours over the last week put SIPLAB-Rust-fixed at #15,236, inside the top 70% of ranked servers.
How full is SIPLAB-Rust-fixed right now?
No live signal from SIPLAB-Rust-fixed right now, which was last seen 15 days ago.
How to join
What is the way to join SIPLAB-Rust-fixed?
You can connect by pressing F1 in Rust and entering client.connect 72.225.139.233:11300, or by pressing Launch Rust here, which starts the game through Steam and joins for you.