Element card · group Community · atomic number 15,236, its rank
SIPLAB
Offline 72.225.139.233:28015 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
1
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2
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3
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4
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5
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6
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Quick answers
from the figures on this pageSettings and map
What map is in play on SIPLAB?
Generated by the game, the map on SIPLAB is procedural.
How is SIPLAB configured, and what rules apply?
The name of SIPLAB carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. You will find it under Community in the server browser. Anti-cheat is on: Valve's VAC.
About the server
What region hosts SIPLAB?
No region is published by SIPLAB. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 72.225.139.233:28015 is the address it uses.
Which Rust version is SIPLAB on?
On Linux, SIPLAB is running Rust network protocol 2634 and build 167781. Your game needs to match the protocol to join, and Steam updates it automatically.
Does SIPLAB stay up, and how reliable is its uptime?
Currently offline, SIPLAB was last seen 15 days 1 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 14 October 2026.
Wipe schedule
When does SIPLAB wipe, and how often?
SIPLAB's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 15 days 1 hours ago.
Where it appears
What should you understand from the tags SIPLAB carries?
gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank: that is the tag list SIPLAB publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does SIPLAB come up?
The Rust Data Lab lists that include SIPLAB are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
What position does SIPLAB hold among Rust servers?
SIPLAB sits at #15,236 for seven-day player hours, placing it in the top 70% of ranked servers.
How full is SIPLAB right now?
SIPLAB is offline at the moment; the last sighting was 15 days 1 hours ago.
Getting on
What steps get you onto SIPLAB?
You can connect by pressing F1 in Rust and entering client.connect 72.225.139.233:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.