Rust Data LabData lab · live
Live readings Servers11,662 Players43,563 Populated3,033 Fresh wipes · 3h100 Sampled every 5 min

Element card · group Modded · atomic number 15,411, its rank

PRIVATE

Online NA 72.34.60.40:29015 checked 10m ago

weekly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,411top 69% · #1545 in NA
Last wipe21d agoweekly schedule
Next wipe6d 21hTue 3 Nov, 23:17 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123403:0012:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020003:0012:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k22 Sep29 Sep6 Oct14 Oct21 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Tuesday 3 November, 23:17 UTC, in 6d 21h. Its weekly schedule tag · low confidence

usual gap2.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 4

Coming wipes

  1. 6d 21hTue 3 Nov, 23:17 UTC
  2. 8d 16hThu 5 Nov, 19:00 UTCFW
  3. 13d 21hTue 10 Nov, 23:17 UTC
  4. 20d 21hTue 17 Nov, 23:17 UTC
  5. 27d 21hTue 24 Nov, 23:17 UTC
  6. 34d 21hTue 1 Dec, 23:17 UTC
  7. 36d 16hThu 3 Dec, 19:00 UTCFW
  8. 41d 21hTue 8 Dec, 23:17 UTC

The first 48 hours of its last wipes

Tue 6 OctFri 2 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 23:17 UTC21d ago 1 – running 0
Fri 2 Oct, 08:52 UTC25d ago 0 – 4.6 days 0
Thu 24 Sep, 05:25 UTC33d ago 1 halved by day 4 8.1 days 0
Wed 23 Sep, 03:09 UTC34d ago 1 – 1.1 days 0
Tue 22 Sep, 09:14 UTC35d ago 1 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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  2. 2 Ru Rust Degens - … 16
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  3. 3 Ru Rusty Moose |U… 43
    Rusty Moose |US Main| NA · groups of 12+ · weekly · 249 on average 43/ 250
  4. 4 Ru Rustoria.co - … 54
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  5. 5 Ru Rusty Moose |U… 686
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  6. 6 Ru Rustafied.com … 31
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Quick answers

from the figures on this page

Map and rules

What map is in play on PRIVATE?

PRIVATE runs a procedural map of size 4,500 with seed 1337; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: Custom Map.

What rules has PRIVATE set, and what settings are in force?

No gather rate appears in the name of PRIVATE. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

Server details

Which location is PRIVATE based in?

With its NA tag, PRIVATE places itself in North America. Rust Data Lab shows a server's stated location, not a verified position of the machine. 72.34.60.40:29015 is the address it uses.

What Rust version does PRIVATE currently run?

Rust network protocol 2634 and build 166652 on Windows is what PRIVATE uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does PRIVATE stay up, and how reliable is its uptime?

Right now, PRIVATE is reachable. About 4 days 1 hours ago is when it last restarted, based on its uptime. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. On 22 September 2026, Rust Data Lab saw it for the first time.

How well does PRIVATE perform?

Server fps averaged 83 over the last 48 hours, with 49 as the lowest. The maximum entity count was 38,907, covering buildings, deployables and all else in the world. Up to 4,405 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

When does PRIVATE wipe, and how often?

Its tag guides the prediction, since PRIVATE's record holds too few wipes to confirm a schedule. Due next on Tuesday 3 November at 23:17 UTC is its wipe. 21 days 2 hours ago the current world was made. Its tags carry a weekly wipe schedule.

What does a typical wipe day on PRIVATE involve?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 0 hours after it began. Half that peak was held until the next wipe in 0% of recent wipes. The crowd fell below half by day 4 when it didn't hold.

Lists and tags

How should you read the tags on PRIVATE?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^w (Weekly): Wipes happen once a week; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; NA (North America): In the browser it sits under North America: that is the tag list PRIVATE publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does PRIVATE appear in?

The Rust Data Lab lists that include PRIVATE are: Modded Rust servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Player counts

How does PRIVATE compare with other servers in the rankings?

Player hours for the past seven days give PRIVATE #15,411, #1,545 in North America, and a place in the top 69% of ranked servers.

How full is PRIVATE right now?

Of 10 slots, 0 are taken on PRIVATE right now. The past week gives an average of 0 players.

Getting on

What is the way to join PRIVATE?

You can connect by pressing F1 in Rust and entering client.connect 72.34.60.40:29015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^w,NA,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build Build number: 166652.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Wipe schedule

^w
Weekly Wipes happen once a week.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Region

NA
North America In the browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.