Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h42 Sampled every 5 min

Element card · group Modded · atomic number 14,640, its rank

[US] Plunder Naval Rust Server | 10/24

Online NA 72.34.60.40:29420 checked 2h ago

weekly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 1
Rank · atomic number#14,640top 66% · #1475 in NA
Last wipe18h agoweekly schedule
Next wipe6d 5hWed 4 Nov, 00:46 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.250.50.75120:0005:0014:0023:0008:0017:00Wiped Wed 28 Oct, 00:46 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
010020030040020:0005:0014:0023:0008:0017:00Wiped Wed 28 Oct, 00:46 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k22 Sep28 Sep5 Oct11 Oct18 Oct28 Oct

Top 66% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Wednesday 4 November, 00:46 UTC, in 6d 5h. Its weekly schedule tag · low confidence

usual gap7 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1.5

Coming wipes

  1. 6d 5hWed 4 Nov, 00:46 UTC
  2. 7d 23hThu 5 Nov, 19:00 UTCFW
  3. 13d 5hWed 11 Nov, 00:46 UTC
  4. 20d 5hWed 18 Nov, 00:46 UTC
  5. 27d 5hWed 25 Nov, 00:46 UTC
  6. 34d 5hWed 2 Dec, 00:46 UTC
  7. 35d 23hThu 3 Dec, 19:00 UTCFW
  8. 41d 5hWed 9 Dec, 00:46 UTC

The first 48 hours of its last wipes

Sun 25 OctSat 10 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 00:46 UTC18h ago – – running 0
Sun 25 Oct, 01:33 UTC3d ago 0 – 3 days 0
Sat 10 Oct, 22:34 UTC17d ago 0 – 14.1 days 0
Fri 2 Oct, 22:19 UTC25d ago 1 halved by day 1 8 days 0
Fri 25 Sep, 21:59 UTC32d ago 6 halved by day 2 7 days 1
Thu 24 Sep, 06:06 UTC34d ago 6 – 1.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
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  3. 3 Ru Rusty Moose |U… 21
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  4. 4 Ru Rustoria.co - … 30
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  5. 5 Ru Rusty Moose |U… 327
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Quick answers

from the figures on this page

Server setup

What map is in play on [US] Plunder Naval Rust Server | 10/24?

The map on [US] Plunder Naval Rust Server | 10/24 is procedural at size 4,500 with seed 1337, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. The name of the map is: Custom Map.

How is [US] Plunder Naval Rust Server | 10/24 configured, and what rules apply?

Nothing in the name of [US] Plunder Naval Rust Server | 10/24 gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

Server details

What region hosts [US] Plunder Naval Rust Server | 10/24?

With its NA tag, [US] Plunder Naval Rust Server | 10/24 places itself in North America. Rust Data Lab shows a server's stated location, not a verified position of the machine. 72.34.60.40:29420 is the address it uses.

What Rust version does [US] Plunder Naval Rust Server | 10/24 currently run?

Rust network protocol 2635 and build 168909 on Windows is what [US] Plunder Naval Rust Server | 10/24 uses. The protocol must match for you to join; Steam will update your game.

Does [US] Plunder Naval Rust Server | 10/24 stay up, and how reliable is its uptime?

At the moment, [US] Plunder Naval Rust Server | 10/24 is online. The uptime it reports suggests it restarted roughly 14 hours ago. For the last 7 full days, 71 of 168 hours were online, giving 42% uptime. The first sighting by Rust Data Lab was on 22 September 2026.

How well does [US] Plunder Naval Rust Server | 10/24 perform?

The last 48 hours show an average of 173 server fps and a minimum of 145. The maximum entity count was 39,075, covering buildings, deployables and all else in the world. Up to 3,912 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

When does [US] Plunder Naval Rust Server | 10/24 wipe, and how often?

Its tag guides the prediction, since [US] Plunder Naval Rust Server | 10/24's record holds too few wipes to confirm a schedule. Due next on Wednesday 4 November at 00:46 UTC is its wipe. 18 hours ago the current world was made. The tags state that wipes happen weekly.

On [US] Plunder Naval Rust Server | 10/24, what happens when wipe day arrives?

At their busiest, recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.5.

Lists and tags

Which meanings sit behind the tags on [US] Plunder Naval Rust Server | 10/24?

These are the tags [US] Plunder Naval Rust Server | 10/24 makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Player slots: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^w (Weekly): A wipe comes every week; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded; NA (North America): In the browser it sits under North America. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does [US] Plunder Naval Rust Server | 10/24 come up?

The Rust Data Lab lists that include [US] Plunder Naval Rust Server | 10/24 are: Modded Rust servers, measured and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

Player numbers

Against other Rust servers, where does [US] Plunder Naval Rust Server | 10/24 place?

Player hours for the past seven days give [US] Plunder Naval Rust Server | 10/24 #14,640, #1,475 in North America, and a place in the top 66% of ranked servers.

How many players does [US] Plunder Naval Rust Server | 10/24 have at the moment?

Of 100 slots, 0 are taken on [US] Plunder Naval Rust Server | 10/24 right now. A seven-day sample gives 0 players on average and 1 at the top. Peak time in the past 48 hours: 01:00 UTC, when the average was 0 players.

How to join

How can you connect to [US] Plunder Naval Rust Server | 10/24?

In Rust, press F1 and enter client.connect 72.34.60.40:29420. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://discord.com/invite/29jEng55cr.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players Player slots: 100.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly A wipe comes every week.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Region

NA
North America In the browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.