Rust Data LabData lab · live
Live readings Servers11,806 Players70,052 Populated3,612 Fresh wipes · 3h182 Sampled every 5 min

Element card · group Community · atomic number 11,035, its rank

Private Duo - Tailscale

Offline 73.127.59.246:28015 checked 17d ago

Join the experiment
Atomic mass · players now 3/ 3 100% full Near capacity
7-day average0peak –
Rank · atomic number#11,035top 50%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k4 Oct7 Oct10 Oct12 Oct15 Oct18 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 527
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 513 on average 527/ 550
  2. 2 Ru Rustoria.co - … 437
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 437/ 450
  3. 3 Ru Rusty Moose |E… 59
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 59/ 250
  4. 4 Ru Rustoria.co - … 63
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 63/ 250
  5. 5 Ru Rustafied.com … 56
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 56/ 100
  6. 6 Ru Rustoria.co - … 163
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 238 on average 163/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on Private Duo - Tailscale?

A procedural map of size 3,000 with seed 177013 runs on Private Duo - Tailscale, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has Private Duo - Tailscale set, and what settings are in force?

No gather rate appears in the name of Private Duo - Tailscale. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts Private Duo - Tailscale?

There is no region on record for Private Duo - Tailscale. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 73.127.59.246:28015.

What Rust version does Private Duo - Tailscale currently run?

Rust network protocol 2634 and build 166652 on Windows is what Private Duo - Tailscale uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Private Duo - Tailscale for staying online?

Private Duo - Tailscale is not online at the moment; the last sighting was 17 days 16 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 4 October 2026, Rust Data Lab saw it for the first time.

Wipes and resets

How often does a wipe happen on Private Duo - Tailscale, and at what time?

The record holds too few of Private Duo - Tailscale's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 25 days 9 hours ago the current world was made.

Where it appears

Which meanings sit behind the tags on Private Duo - Tailscale?

gmrust (Game mode): Standard Rust survival is the game here; mp3 (Max players): 3 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166652 (Build): It runs build 166652; ptsw (Networking): This server uses 'sw' for its network layer; $r? (Region code): No region code is set: that is the tag list Private Duo - Tailscale publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Private Duo - Tailscale come up?

You will find Private Duo - Tailscale on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does Private Duo - Tailscale hold among Rust servers?

Private Duo - Tailscale sits at #11,035 for seven-day player hours, placing it in the top 50% of ranked servers.

How full is Private Duo - Tailscale right now?

No live signal from Private Duo - Tailscale right now, which was last seen 17 days 16 hours ago.

How to join

How can you connect to Private Duo - Tailscale?

Open the console with F1 in Rust and type client.connect 73.127.59.246:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp3,ptsw,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp3
Max players 3 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166652
Build It runs build 166652.
ptsw
Networking This server uses 'sw' for its network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.