Rust Data LabData lab · live
Live readings Servers11,672 Players47,205 Populated2,988 Fresh wipes · 3h97 Sampled every 5 min

Element card · group Modded · atomic number 15,960, its rank

testing server

Offline 73.158.226.93:28001 checked 22d ago

weekly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 40 0% full Room to join
7-day average0peak –
Rank · atomic number#15,960top 71%
Last wipe27d agoweekly schedule
Next wipe20hFri 30 Oct, 23:48 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep23 Sep4 Oct8 Oct11 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 23:48 UTC, in 20h. Its weekly schedule tag · low confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 20hFri 30 Oct, 23:48 UTC
  2. 6d 16hThu 5 Nov, 19:00 UTCFW
  3. 7d 20hFri 6 Nov, 23:48 UTC
  4. 14d 20hFri 13 Nov, 23:48 UTC
  5. 21d 20hFri 20 Nov, 23:48 UTC
  6. 28d 20hFri 27 Nov, 23:48 UTC
  7. 34d 16hThu 3 Dec, 19:00 UTCFW
  8. 35d 20hFri 4 Dec, 23:48 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 23:48 UTC27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ми МИНИ-КАРТА 2Х … 123
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 123/ 100
  2. 2 Re RETRO RUST #1 … 33
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 122 on average 33/ 225
  3. 3 Ru RustSpain.com … 119
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average 119/ 200
  4. 4 Wi [NA] Willjum's… 89
    [NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 25 on average 89/ 100
  5. 5 Qs QS『芬达』100000倍/… 31
    QS『芬达』100000倍/10.30/枪战/蓝图全解/萌新/建造 EA · groups of 20+ · weekly · 25 on average 31/ 100
  6. 6 Wi [EU] Willjum's… 23
    [EU] Willjum's Solo Only | Thursday Wipes EU · groups of 8+ · weekly · 25 on average 23/ 175

Quick answers

from the figures on this page

Settings and map

What rules has testing server set, and what settings are in force?

The name of testing server carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does testing server sit?

No region is published by testing server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 73.158.226.93:28001.

What Rust version does testing server currently run?

Rust network protocol 2634 and build 166652 on Linux is what testing server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does testing server stay up, and how reliable is its uptime?

Currently offline, testing server was last seen 22 days 19 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 17 September 2026.

Wipe days

How often does a wipe happen on testing server, and at what time?

Its tag guides the prediction, since testing server's record holds too few wipes to confirm a schedule. On Friday 30 October at 23:48 UTC the next wipe falls due. 27 days 2 hours ago the current world was made. The tags state that wipes happen weekly.

What does a typical wipe day on testing server involve?

At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 0 hours after it began.

Tags, lists

How should you read the tags on testing server?

These are the tags testing server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp40 (Max players): It has 40 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166652 (Build): The game build is 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^w (Weekly): A wipe comes every week; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does testing server come up?

These themed Rust Data Lab lists carry testing server: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Population

Against other Rust servers, where does testing server place?

The seven-day player-hours table has testing server at #15,960, in the top 71% of ranked servers.

How many players does testing server have at the moment?

No live signal from testing server right now, which was last seen 22 days 19 hours ago.

How to join

How can you connect to testing server?

You can connect by pressing F1 in Rust and entering client.connect 73.158.226.93:28001, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^w,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp40
Max players It has 40 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs166652
Build The game build is 166652.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly A wipe comes every week.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.