Rust Data LabData lab · live
Live readings Servers11,615 Players38,895 Populated2,943 Fresh wipes · 3h85 Sampled every 5 min

Element card · group Community · atomic number 14,563, its rank

My Local Test Server

Offline 73.53.52.225:28015 checked 30d ago

Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak –
Rank · atomic number#14,563top 61%
Last wipe38d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep29 Sep2 Oct5 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 20 Sep, 14:12 UTC38d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Ru Rusty Moose |E… 19
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 19/ 250
  4. 4 Ru Rustoria.co - … 22
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 280 on average 22/ 250
  5. 5 Ru Rustafied.com … 23
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 23/ 100
  6. 6 Ru Rustoria.co - … 78
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Quick answers

from the figures on this page

Map and rules

What map is in play on My Local Test Server?

A procedural map runs on My Local Test Server, generated by the game.

What settings and rules apply on My Local Test Server?

Nothing in the name of My Local Test Server gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.

About the server

In what location does My Local Test Server sit?

No region is published by My Local Test Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 73.53.52.225:28015 is the address it uses.

What Rust version does My Local Test Server currently run?

Rust network protocol 2633 and build 163794 on Windows is what My Local Test Server uses. The protocol must match for you to join; Steam will update your game.

Does My Local Test Server stay up, and how reliable is its uptime?

My Local Test Server is not online at the moment; the last sighting was 30 days 13 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 15 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

How often does a wipe happen on My Local Test Server, and at what time?

Too few wipes are on record for My Local Test Server to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 38 days 17 hours ago.

How does My Local Test Server look on the day of a wipe?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 0 hours in.

Where it appears

What should you understand from the tags My Local Test Server carries?

The game's server browser reads the tags My Local Test Server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): It runs build 163794; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does My Local Test Server come up?

You will find My Local Test Server on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

Against other Rust servers, where does My Local Test Server place?

The seven-day player-hours table has My Local Test Server at #14,563, in the top 61% of ranked servers.

How many players does My Local Test Server have at the moment?

The last recorded sighting of My Local Test Server was 30 days 13 hours ago, and it is offline now.

How to join

How can you connect to My Local Test Server?

You can connect by pressing F1 in Rust and entering client.connect 73.53.52.225:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players Player slots: 10.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol To join, your game must match protocol 2633.
cs163794
Build It runs build 163794.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.