Rust Data LabData lab · live
Live readings Servers11,596 Players34,117 Populated2,818 Fresh wipes · 3h66 Sampled every 5 min

Element card · group PvE · atomic number 15,425, its rank

Martin's PvE Rust

Online 74.102.207.239:28015 checked 12m ago

pve
Join the experiment
Atomic mass · players now 0/ 20 0% full Room to join
7-day average0peak –
Rank · atomic number#15,425top 69%
Last wipe117d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123405:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ab ABYSS | PvE | … 42
    ABYSS | PvE | US | Vanilla | Noob Friendly NA · groups of 8+ · monthly · 52 on average 42/ 200
  2. 2 Ru [EU] RustEZ Pu… 8
    [EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding EU · groups of 8+ · monthly · 35 on average 8/ 200
  3. 3 Ru [US] RustEZ Pu… 25
    [US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding NA · groups of 8+ · monthly · 32 on average 25/ 200
  4. 4 萌新 【云梦泽PVE】萌新学习|土… 19
    【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 EA · groups of 30+ · monthly · 22 on average 19/ 200
  5. 5 Sk [PvE] Skyline … 23
    [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly groups of 8+ · monthly · 20 on average 23/ 150
  6. 6 Ru [EU/GER] Rust … 1
    [EU/GER] Rust Norddeutschland PVE EU · groups of 8+ · biweekly · 18 on average 1/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on Martin's PvE Rust?

The map on Martin's PvE Rust is procedural, made by the game.

What settings and rules apply on Martin's PvE Rust?

The name of Martin's PvE Rust carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as pve, other players cannot be fought. You will find it under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server details

What region hosts Martin's PvE Rust?

There is no region on record for Martin's PvE Rust. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 74.102.207.239:28015 is the address it uses.

What Rust version does Martin's PvE Rust currently run?

On Linux, Martin's PvE Rust is running Rust network protocol 2631 and build 156583. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Martin's PvE Rust for staying online?

At the moment, Martin's PvE Rust is online. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Wipe days

How often does a wipe happen on Martin's PvE Rust, and at what time?

The record holds too few of Martin's PvE Rust's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 117 days 5 hours ago.

Lists and tags

What should you understand from the tags Martin's PvE Rust carries?

These are the tags Martin's PvE Rust makes public for the server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp20 (Max players): It has 20 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2631 (Protocol): To join, your game must match protocol 2631; cs156583 (Build): Build number: 156583; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^p (PvE): The threat comes from the world, not from other players. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Martin's PvE Rust come up?

The Rust Data Lab lists that include Martin's PvE Rust are: Rust community servers, measured and Best Rust PvE servers, measured live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Population

What position does Martin's PvE Rust hold among Rust servers?

Martin's PvE Rust sits at #15,425 for seven-day player hours, placing it in the top 69% of ranked servers.

How many players does Martin's PvE Rust have at the moment?

Of 20 slots, 0 are taken on Martin's PvE Rust right now. The seven-day average for this server is 0 players.

Connection

What steps get you onto Martin's PvE Rust?

Open the console with F1 in Rust and type client.connect 74.102.207.239:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2631,^p,gmvanilla,cs156583,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp20
Max players It has 20 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2631
Protocol To join, your game must match protocol 2631.
cs156583
Build Build number: 156583.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Gameplay

^p
PvE The threat comes from the world, not from other players.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.