Element card · group Community · atomic number 15,351, its rank
ZombieNET
Online 74.110.198.225:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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1
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5
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Quick answers
from the figures on this pageSettings and map
What map is in play on ZombieNET?
ZombieNET runs a procedural map of size 4,500 with seed 1337; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.
What rules has ZombieNET set, and what settings are in force?
The name of ZombieNET carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.
About the server
What region hosts ZombieNET?
No region is published by ZombieNET. Rust Data Lab shows a server's stated location, not a verified position of the machine. 74.110.198.225:28015 is the address it uses.
What Rust version does ZombieNET currently run?
Rust network protocol 2634 and build 167781 on Windows is what ZombieNET uses. Your game needs to match the protocol to join, and Steam updates it automatically.
Does ZombieNET stay up, and how reliable is its uptime?
ZombieNET is live as of now. According to the uptime it reports, the last restart was about 11 days 8 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 17 October 2026, Rust Data Lab saw it for the first time.
How well does ZombieNET perform?
The last 48 hours show an average of 128 server fps and a minimum of 100. The entity count reached 121,087, including buildings, deployables and all other world items. Memory use peaked at 6,476 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipes and resets
How often does a wipe happen on ZombieNET, and at what time?
The record holds too few of ZombieNET's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 11 days 10 hours ago the current world was made.
Where it appears
How should you read the tags on ZombieNET?
The game's server browser reads the tags ZombieNET publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp500 (Max players): Player slots: 500; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): Build number: 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does ZombieNET come up?
You will find ZombieNET on the following Rust Data Lab lists: Rust community servers, measured and Rust servers named for zombies. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
Against other Rust servers, where does ZombieNET place?
ZombieNET sits at #15,351 for seven-day player hours, placing it in the top 69% of ranked servers.
What does the current player count on ZombieNET tell you?
ZombieNET currently shows 0 players across 500 slots. Over seven days the mean player count is 0.
Getting on
What steps get you onto ZombieNET?
Open the console with F1 in Rust and type client.connect 74.110.198.225:28015. The Launch Rust button on this page does the same job through Steam.