Rust Data LabData lab · live
Live readings Servers11,739 Players51,557 Populated3,316 Fresh wipes · 3h122 Sampled every 5 min

Element card · group Community · atomic number 14,419, its rank

Dev Server

Offline 74.214.41.35:28020 checked 22d ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#14,419top 64%
Last wipe27d agono schedule published
Next wipe7d 19hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k27 Sep30 Sep3 Oct7 Oct10 Oct13 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 7d 19hThu 5 Nov, 19:00 UTCFW
  2. 35d 19hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:35 UTC FW27d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 320
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average 320/ 375
  2. 2 Ru Rustoria.co - … 203
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 203/ 250
  3. 3 Ru Rusty Moose |E… 35
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 294 on average 35/ 250
  4. 4 Ru Rustoria.co - … 24
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 293 on average 24/ 250
  5. 5 Ru Rustafied.com … 52
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average 52/ 100
  6. 6 Ru Rustoria.co - … 65
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average 65/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on Dev Server?

Generated by the game, the map on Dev Server is procedural.

What rules has Dev Server set, and what settings are in force?

Nothing in the name of Dev Server gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. Anti-cheat is off: Valve's VAC.

About the server

Which location is Dev Server based in?

No region is published by Dev Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. 74.214.41.35:28020 is the address it uses.

On what Rust version does Dev Server operate?

On Windows, Dev Server is running Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Dev Server stay online?

Currently offline, Dev Server was last seen 22 days 20 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 27 September 2026.

Wipe days

What is the wiping pattern on Dev Server?

Once a month is all Dev Server wipes, with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. 27 days 3 hours ago the current world was made.

How does Dev Server look on the day of a wipe?

At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked.

Tags, lists

Which meanings sit behind the tags on Dev Server?

These are the tags Dev Server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Dev Server appear in?

You will find Dev Server on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

What position does Dev Server hold among Rust servers?

Dev Server sits at #14,419 for seven-day player hours, placing it in the top 64% of ranked servers.

What does the current player count on Dev Server tell you?

The last recorded sighting of Dev Server was 22 days 20 hours ago, and it is offline now.

How to join

How can you connect to Dev Server?

You can connect by pressing F1 in Rust and entering client.connect 74.214.41.35:28020, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build It runs build 166652.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.