Rust Data LabData lab · live
Live readings Servers11,685 Players51,425 Populated3,180 Fresh wipes · 3h127 Sampled every 5 min

Element card · group Community · atomic number 15,335, its rank

Oclium Dev Server

Offline 74.244.110.238:28015 checked 6d ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,335top 69%
Last wipe21d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Ru Rusty Moose |E… 28
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 28/ 250
  4. 4 Ru Rustoria.co - … 31
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  5. 5 Ru Rustafied.com … 47
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 47/ 100
  6. 6 Ru Rustoria.co - … 161
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 246 on average 161/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on Oclium Dev Server?

The map on Oclium Dev Server is procedural, made by the game.

What rules has Oclium Dev Server set, and what settings are in force?

The name of Oclium Dev Server carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Community. The VAC anti-cheat from Valve is disabled.

About the server

What region hosts Oclium Dev Server?

There is no region on record for Oclium Dev Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 74.244.110.238:28015.

Which Rust version is Oclium Dev Server on?

Rust network protocol 2634 and build 167781 on Linux is what Oclium Dev Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Oclium Dev Server stay up, and how reliable is its uptime?

Oclium Dev Server is not online at the moment; the last sighting was 6 days 5 hours ago. It was online for 2 of 144 hours in the last 6 full days, which is 1% uptime. It first appeared to Rust Data Lab on 22 October 2026.

Wipes and resets

When does Oclium Dev Server wipe, and how often?

Oclium Dev Server's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 21 days 11 hours ago.

Lists and tags

Which meanings sit behind the tags on Oclium Dev Server?

These are the tags Oclium Dev Server makes public for the server browser to read: gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Oclium Dev Server appear in?

You will find Oclium Dev Server on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does Oclium Dev Server place?

The seven-day player-hours table has Oclium Dev Server at #15,335, in the top 69% of ranked servers.

How many players does Oclium Dev Server have at the moment?

The last recorded sighting of Oclium Dev Server was 6 days 5 hours ago, and it is offline now. Over seven days the mean player count is 0.

Connection

How can you connect to Oclium Dev Server?

You can connect by pressing F1 in Rust and entering client.connect 74.244.110.238:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp10
Max players Player slots: 10.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.