Rust Data LabData lab · live
Live readings Servers11,743 Players54,666 Populated3,375 Fresh wipes · 3h133 Sampled every 5 min

Element card · group Vanilla · atomic number 11,022, its rank

[MG] US Long | Regular Rates | Large Map

Offline NA 74.91.119.138:28015 checked 16d ago

monthly wipes vanilla
Join the experiment
Atomic mass · players now 3/ 100 3% full Room to join
7-day average0peak –
Rank · atomic number#11,022top 50% · #1365 in NA
Last wipe22d agomonthly schedule
Next wipe7d 19hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k2 Oct5 Oct8 Oct12 Oct15 Oct18 Oct

Top 50% of all ranked servers, top 74% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 7d 19hThu 5 Nov, 19:00 UTCFW
  2. 35d 19hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 25 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 15:08 UTC22d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on [MG] US Long | Regular Rates | Large Map?

[MG] US Long | Regular Rates | Large Map runs a procedural map of size 4,500 with seed 323444525; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is [MG] US Long | Regular Rates | Large Map configured, and what rules apply?

Nothing in the name of [MG] US Long | Regular Rates | Large Map gives a gather rate. Group size is capped at 16 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. The server describes itself as vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: Valve's VAC.

Server facts

Which location is [MG] US Long | Regular Rates | Large Map based in?

With its NA tag, [MG] US Long | Regular Rates | Large Map places itself in North America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 74.91.119.138:28015 is the address it uses.

On what Rust version does [MG] US Long | Regular Rates | Large Map operate?

Rust network protocol 2634 and build 166652 on Linux is what [MG] US Long | Regular Rates | Large Map uses. The protocol must match for you to join; Steam will update your game.

How dependable is [MG] US Long | Regular Rates | Large Map for staying online?

[MG] US Long | Regular Rates | Large Map is not online at the moment; the last sighting was 16 days 22 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 1 October 2026.

Wipe schedule

When does [MG] US Long | Regular Rates | Large Map wipe, and how often?

The only wipe on [MG] US Long | Regular Rates | Large Map is the monthly force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 22 days 8 hours ago. A monthly wipe schedule is what its tags publish.

How does [MG] US Long | Regular Rates | Large Map look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 25 hours in.

Tags, lists

Which meanings sit behind the tags on [MG] US Long | Regular Rates | Large Map?

These are the tags [MG] US Long | Regular Rates | Large Map makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): It has 100 slots; ts16 (Group limit): No team may exceed 16; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166652 (Build): Build number: 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; NA (North America): In the browser it sits under North America. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does [MG] US Long | Regular Rates | Large Map come up?

You will find [MG] US Long | Regular Rates | Large Map on the following Rust Data Lab lists: Rust community servers, measured, North American Rust servers: the sample and Vanilla Rust servers, measured. You can find it on the server list by applying these filters: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

Player numbers

What position does [MG] US Long | Regular Rates | Large Map hold among Rust servers?

Player hours for the past seven days give [MG] US Long | Regular Rates | Large Map #11,022, #1,365 in North America, and a place in the top 50% of ranked servers.

What does the current player count on [MG] US Long | Regular Rates | Large Map tell you?

The last recorded sighting of [MG] US Long | Regular Rates | Large Map was 16 days 22 hours ago, and it is offline now.

How to join

How can you connect to [MG] US Long | Regular Rates | Large Map?

Open the console with F1 in Rust and type client.connect 74.91.119.138:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^m,^v,NA,gmrust,cs166652,ts16

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players It has 100 slots.
ts16
Group limit No team may exceed 16.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs166652
Build Build number: 166652.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Region

NA
North America In the browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.