Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h0 Sampled every 5 min

Element card · group Modded · atomic number 15,323, its rank

RustyNation.net - Classic Rust

Online NA 74.91.119.65:28015 checked 3h ago

teams off weekly wipes moddedcarbon
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,323top 69% · #1529 in NA
Last wipe5d agoweekly schedule
Next wipe1d 8hFri 30 Oct, 04:32 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123421:0006:0015:0023:0008:0017:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608021:0006:0015:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 04:32 UTC, in 1d 8h. Its weekly schedule tag · low confidence

usual gap6.8 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 1d 8hFri 30 Oct, 04:32 UTC
  2. 7d 22hThu 5 Nov, 19:00 UTCFW
  3. 8d 8hFri 6 Nov, 04:32 UTC
  4. 15d 8hFri 13 Nov, 04:32 UTC
  5. 22d 8hFri 20 Nov, 04:32 UTC
  6. 29d 8hFri 27 Nov, 04:32 UTC
  7. 35d 22hThu 3 Dec, 19:00 UTCFW
  8. 36d 8hFri 4 Dec, 04:32 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 9 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 04:32 UTC5d ago 0 – running 0
Fri 9 Oct, 17:37 UTC19d ago 1 halved by day 1 13.5 days 1
Fri 2 Oct, 21:43 UTC25d ago 0 – 6.8 days 0
Mon 21 Sep, 17:50 UTC37d ago 1 halved by day 1 11.2 days 0
Mon 21 Sep, 03:53 UTC37d ago 1 – 0.6 days 0
Sat 19 Sep, 15:58 UTC39d ago 1 – 1.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Wi [NA] Willjum's… 5
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  2. 2 Ru Rust Degens - … 12
    Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 14 on average 12/ 150
  3. 3 Ru Rusty Moose |U… 21
    Rusty Moose |US Main| NA · groups of 12+ · weekly · 251 on average 21/ 250
  4. 4 Ru Rustoria.co - … 30
    Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average 30/ 250
  5. 5 Ru Rusty Moose |U… 327
    Rusty Moose |US Mondays| NA · groups of 12+ · weekly · 197 on average 327/ 350
  6. 6 Ru Rustafied.com … 8
    Rustafied.com - US Friday NA · groups of 16+ · weekly · 155 on average 8/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on RustyNation.net - Classic Rust?

A procedural map of size 4,000 with seed 1337 runs on RustyNation.net - Classic Rust, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. Its map carries the name: Custom Map.

What settings and rules apply on RustyNation.net - Classic Rust?

Nothing in the name of RustyNation.net - Classic Rust gives a gather rate. No group limit is published. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. Anti-cheat is on: Valve's VAC.

Server details

What region hosts RustyNation.net - Classic Rust?

With its NA tag, RustyNation.net - Classic Rust places itself in North America. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 74.91.119.65:28015 is the address it uses.

On what Rust version does RustyNation.net - Classic Rust operate?

On Linux, RustyNation.net - Classic Rust is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does RustyNation.net - Classic Rust stay up, and how reliable is its uptime?

At the moment, RustyNation.net - Classic Rust is online. The uptime it reports suggests it restarted roughly 6 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. On 19 September 2026, Rust Data Lab saw it for the first time.

How well does RustyNation.net - Classic Rust perform?

In the last 48 hours, it averaged 60 server fps, with a low of 57. Buildings, deployables and everything else in the world added up to as many as 78,952 entities. Memory use peaked at 2,913 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

How often does a wipe happen on RustyNation.net - Classic Rust, and at what time?

Its tag guides the prediction, since RustyNation.net - Classic Rust's record holds too few wipes to confirm a schedule. Due next on Friday 30 October at 04:32 UTC is its wipe. Counting back, the current world began 5 days 15 hours ago. The tags state that wipes happen weekly.

How does RustyNation.net - Classic Rust look on the day of a wipe?

At their busiest, recent wipes averaged 0 players. Peak numbers on the latest wipe came 0 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. The crowd fell below half by day 1 when it didn't hold.

Lists and tags

How should you read the tags on RustyNation.net - Classic Rust?

These are the tags RustyNation.net - Classic Rust makes public for the server browser to read: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): 100 is the slot count; ts0 (Group limit): Teams are not available on this server; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^w (Weekly): It wipes weekly; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework; NA (North America): In the browser it sits under North America. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does RustyNation.net - Classic Rust appear in?

The Rust Data Lab lists that include RustyNation.net - Classic Rust are: Modded Rust servers, measured and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Wipe schedule: Weekly; Last wipe: In the last week.

Player numbers

What position does RustyNation.net - Classic Rust hold among Rust servers?

RustyNation.net - Classic Rust is #15,323 on seven-day player hours, #1,529 in North America, and in the top 69% of all ranked servers.

How many players does RustyNation.net - Classic Rust have at the moment?

At the moment RustyNation.net - Classic Rust has 0 of its 100 slots filled. The past week gives an average of 0 players.

How to join

What steps get you onto RustyNation.net - Classic Rust?

You can connect by pressing F1 in Rust and entering client.connect 74.91.119.65:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://rustynation.net/.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^w,NA,gmvanilla,cs168909,ts0

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players 100 is the slot count.
ts0
Group limit Teams are not available on this server.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Wipe schedule

^w
Weekly It wipes weekly.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon This server uses the Carbon plugin framework.

Region

NA
North America In the browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.