Rust Data LabData lab · live
Live readings Servers11,604 Players34,824 Populated2,902 Fresh wipes · 3h69 Sampled every 5 min

Element card · group PvE · atomic number 13,077, its rank

XESSIVEMINDS | 20X | ZOMBIES

Offline 75.109.7.103:28026 checked 14d ago

20x moddedcarbonpve
Join the experiment
Atomic mass · players now 1/ 150 1% full Room to join
7-day average0peak –
Rank · atomic number#13,077top 61%
Last wipe22d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k28 Sep2 Oct7 Oct11 Oct16 Oct20 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.8 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 5 OctSat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 11:16 UTC22d ago 1 – running 0
Sat 3 Oct, 15:39 UTC24d ago 1 – 1.8 days 0
Thu 1 Oct, 20:48 UTC FW26d ago 1 – 1.8 days 0
Tue 29 Sep, 19:48 UTC28d ago 2 held half 2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 La Lazy Rusters I… 1
    Lazy Rusters II - 20X - PVE - NPC Bases - Forget the Grind! groups of 8+ · 20x · monthly · 5 on average 1/ 100
  2. 2 Ru [EU] RustValle… 24
    [EU] RustValley 10x PVE+ |Legendary Weapons| Raidable Bases| EU · groups of 15+ · 10x · biweekly · 54 on average 24/ 100
  3. 3 Ru [US] RustValle… 41
    [US] RustValley 10x PVE+ |Legendary Weapons| Raidable Bases| Lo NA · groups of 15+ · 10x · biweekly · 46 on average 41/ 100
  4. 4 Go GOM 15x PVE Gr… 40
    GOM 15x PVE Grumpy Old Man |Kits|Skins|BackPack|Shop|RaidableBa NA · groups of 15+ · 15x · monthly · 42 on average 40/ 115
  5. 5 Ru [BR/LATAM] Rus… 8
    [BR/LATAM] RustValley 10x PVE+ |Armas Lendarias| Raidable Bases SA · groups of 15+ · 10x · biweekly · 26 on average 8/ 100
  6. 6 Pv |PVE|S.T.A.L.K… 11
    |PVE|S.T.A.L.K.E.R|x30|Events|RaidBase|Zombie groups of 10+ · 30x · biweekly · 20 on average 11/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on XESSIVEMINDS | 20X | ZOMBIES?

The map on XESSIVEMINDS | 20X | ZOMBIES is procedural at size 5,800 with seed 1337, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. Its map carries the name: Custom Map.

How is XESSIVEMINDS | 20X | ZOMBIES configured, and what rules apply?

According to its name, XESSIVEMINDS | 20X | ZOMBIES runs 20x gather. Eight players per group is the limit, the game's default. Play runs as pve, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. VAC is on, Valve's anti-cheat.

Server facts

In what location does XESSIVEMINDS | 20X | ZOMBIES sit?

There is no region on record for XESSIVEMINDS | 20X | ZOMBIES. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 75.109.7.103:28026.

On what Rust version does XESSIVEMINDS | 20X | ZOMBIES operate?

Rust network protocol 2634 and build 166652 on Windows is what XESSIVEMINDS | 20X | ZOMBIES uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does XESSIVEMINDS | 20X | ZOMBIES stay online?

XESSIVEMINDS | 20X | ZOMBIES is not online at the moment; the last sighting was 14 days 7 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 28 September 2026.

Wipes and resets

When does XESSIVEMINDS | 20X | ZOMBIES wipe, and how often?

There is no next wipe to predict for XESSIVEMINDS | 20X | ZOMBIES, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 22 days 18 hours ago the current world was made.

On XESSIVEMINDS | 20X | ZOMBIES, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 0 hours after it began. Above half the peak until the next wipe: that held in 100% of its recent wipes.

Where it appears

Which meanings sit behind the tags on XESSIVEMINDS | 20X | ZOMBIES?

The game's server browser reads the tags XESSIVEMINDS | 20X | ZOMBIES publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp150 (Max players): Player slots: 150; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^p (PvE): The threat comes from the world, not from other players; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does XESSIVEMINDS | 20X | ZOMBIES appear in?

The Rust Data Lab lists that include XESSIVEMINDS | 20X | ZOMBIES are: Rust gather rate: more than 10x, Modded Rust servers, measured, Best Rust PvE servers, measured live and Rust servers named for zombies. Applying these filters on the server list returns it: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: More than 10x.

Player counts

Against other Rust servers, where does XESSIVEMINDS | 20X | ZOMBIES place?

XESSIVEMINDS | 20X | ZOMBIES sits at #13,077 for seven-day player hours, placing it in the top 61% of ranked servers.

What does the current player count on XESSIVEMINDS | 20X | ZOMBIES tell you?

XESSIVEMINDS | 20X | ZOMBIES is offline at the moment; the last sighting was 14 days 7 hours ago.

How to join

What is the way to join XESSIVEMINDS | 20X | ZOMBIES?

Open the console with F1 in Rust and type client.connect 75.109.7.103:28026. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs166652,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp150
Max players Player slots: 150.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Gameplay

^p
PvE The threat comes from the world, not from other players.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.