Element card · group Vanilla · atomic number 16,817, its rank
Pristine_test 10
Offline NA 75.152.124.190:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Sunday 1 November, 03:47 UTC, in 3d 1h. Its weekly schedule tag · low confidence
Coming wipes
- 3d 1hSun 1 Nov, 03:47 UTC
- 7d 16hThu 5 Nov, 19:00 UTCFW
- 10d 1hSun 8 Nov, 03:47 UTC
- 17d 1hSun 15 Nov, 03:47 UTC
- 24d 1hSun 22 Nov, 03:47 UTC
- 31d 1hSun 29 Nov, 03:47 UTC
- 35d 16hThu 3 Dec, 19:00 UTCFW
- 38d 1hSun 6 Dec, 03:47 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 27 Sep, 03:47 UTC31d ago | 0 | – | running | 0 |
| Thu 24 Sep, 19:12 UTC34d ago | 0 | – | 2.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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the same kind of game, then region, group limit, rate and wipes-
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Quick answers
from the figures on this pageServer setup
What map is in play on Pristine_test 10?
A procedural map of size 4,500 with seed 315671013 runs on Pristine_test 10, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What settings and rules apply on Pristine_test 10?
Nothing in the name of Pristine_test 10 gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. You will find it under Community in the server browser. Plugins in use: Oxide. The server describes itself as vanilla: facepunch's game, with no altered rates, kits or rules. Joining requires Rust's premium status. VAC is on, Valve's anti-cheat.
Server facts
What region hosts Pristine_test 10?
The NA tag is how Pristine_test 10 lists itself, in North America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 75.152.124.190:28015.
Which Rust version is Pristine_test 10 on?
Rust network protocol 2633 and build 165217 on Linux is what Pristine_test 10 uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is Pristine_test 10 for staying online?
Pristine_test 10 is not online at the moment; the last sighting was 28 days 8 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 20 September 2026, Rust Data Lab saw it for the first time.
Wipe days
When does Pristine_test 10 wipe, and how often?
Following the tag is the best the prediction can do for Pristine_test 10, whose record holds too few wipes to confirm its schedule. Due next on Sunday 1 November at 03:47 UTC is its wipe. The world it is running now dates from 31 days 22 hours ago. Weekly wipes are what its tags advertise.
How does Pristine_test 10 look on the day of a wipe?
Averaged across its recent wipes, the busiest point drew 0 players. 0 hours after the latest wipe, the crowd peaked.
Tags, lists
Which meanings sit behind the tags on Pristine_test 10?
These are the tags Pristine_test 10 makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): It has 50 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^w (Weekly): It wipes weekly; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^q (Premium): Joining requires Rust's premium status; ^o (Oxide): Plugins run through Oxide (uMod); NA (North America): North America is where the browser lists this server. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Pristine_test 10 appear in?
These themed Rust Data Lab lists carry Pristine_test 10: Rust community servers, measured, North American Rust servers: the sample and Vanilla Rust servers, measured. You can find it on the server list by applying these filters: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Player numbers
Against other Rust servers, where does Pristine_test 10 place?
Player hours for the past seven days give Pristine_test 10 #16,817, #1,681 in North America, and a place in the top 70% of ranked servers.
How full is Pristine_test 10 right now?
The last recorded sighting of Pristine_test 10 was 28 days 8 hours ago, and it is offline now.
How to join
What steps get you onto Pristine_test 10?
In Rust, press F1 and enter client.connect 75.152.124.190:28015. Or click Launch Rust here to open Rust via Steam and connect automatically. Joining requires Rust's premium status. For more, visit https://discord.com/invite/gHS4jpZEWr.
