Rust Data LabData lab · live
Live readings Servers11,737 Players71,230 Populated3,632 Fresh wipes · 3h135 Sampled every 5 min

Element card · group Modded · atomic number 15,423, its rank

TESTHC

Offline 75.175.131.181:28025 checked 1d ago

quad moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,423top 69%
Last wipe16d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123413:0015:0018:0020:0023:0001:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Top 69% of all ranked servers, and #628 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ку [RU] Кубань PV… 8
    [RU] Кубань PVP [Solo/Duo/Trio/Quad] EU · quad · 6 on average 8/ 60
  2. 2 Ca Canadian Chill… 3
    Canadian Chill | Noob Friendly | No KOS | Monthly BP Wipe NA · quad · weekly · 6 on average 3/ 50
  3. 3 Ge Geležinis Mišk… 2
    Geležinis Miškas quad · 6 on average 2/ 99
  4. 4 Ma #MAGIC JUMP | … 11
    #MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10 EU · quad · biweekly · 5 on average 11/ 80
  5. 5 Ru Rustoria.co -U… 16
    Rustoria.co -Us Mondays NA · quad · 4 on average 16/ 300
  6. 6 Lu LusoTuga Prime… 2
    LusoTuga Prime | EU | Vanilla | Biweekly EU · quad · biweekly · 4 on average 2/ 100

Quick answers

from the figures on this page

Server setup

What rules has TESTHC set, and what settings are in force?

The name of TESTHC carries no gather rate. The group cap is 4 players (quad). Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is TESTHC based in?

Nothing about a region is published by TESTHC. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 75.175.131.181:28025.

On what Rust version does TESTHC operate?

Rust network protocol 2634 and build 167398 on Linux is what TESTHC uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is TESTHC for staying online?

TESTHC is not online at the moment; the last sighting was 34 hours ago. It was online for 146 of 168 hours in the last 7 full days, which is 87% uptime. It first appeared to Rust Data Lab on 11 October 2026.

Wipe days

What is the wiping pattern on TESTHC?

Too few wipes are on record for TESTHC to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 16 days 14 hours ago the current world was made.

Where it appears

How should you read the tags on TESTHC?

gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts4 (Group limit): No team may exceed 4; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167398 (Build): It runs build 167398; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list TESTHC publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does TESTHC appear in?

The Rust Data Lab lists that include TESTHC are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Population

What position does TESTHC hold among Rust servers?

The seven-day player-hours table has TESTHC at #15,423, in the top 69% of ranked servers. In the quad category it ranks #628.

What does the current player count on TESTHC tell you?

No live signal from TESTHC right now, which was last seen 34 hours ago. Over seven days the mean player count is 0.

How to join

What steps get you onto TESTHC?

You can connect by pressing F1 in Rust and entering client.connect 75.175.131.181:28025, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts4,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players Player slots: 50.
ts4
Group limit No team may exceed 4.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167398
Build It runs build 167398.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.