Element card · group Modded · atomic number 15,358, its rank
TESTHC
Offline 75.175.165.46:28025 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers, and #624 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What settings and rules apply on TESTHC?
The name of TESTHC carries no gather rate. The group cap is 4 players (quad). Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.
About the server
What region hosts TESTHC?
No region is published by TESTHC. Rust Data Lab shows a server's stated location, not a verified position of the machine. 75.175.165.46:28025 is the address it uses.
What Rust version does TESTHC currently run?
Rust network protocol 2634 and build 167398 on Linux is what TESTHC uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is TESTHC for staying online?
Currently offline, TESTHC was last seen 46 hours ago. 0 of 24 hours were up in the last 1 full day, which works out at 0%. The first sighting by Rust Data Lab was on 27 October 2026.
Wipe days
When does TESTHC wipe, and how often?
Too few wipes are on record for TESTHC to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 17 days 5 hours ago.
Lists and tags
Which meanings sit behind the tags on TESTHC?
These are the tags TESTHC makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Player slots: 50; ts4 (Group limit): No team may exceed 4; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does TESTHC come up?
You will find TESTHC on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Player counts
How does TESTHC compare with other servers in the rankings?
Player hours over the last week put TESTHC at #15,358, inside the top 69% of ranked servers. Within quad, its rank is #624.
What does the current player count on TESTHC tell you?
No live signal from TESTHC right now, which was last seen 46 hours ago. The seven-day average for this server is 0 players.
How to join
How can you connect to TESTHC?
In Rust, press F1 and enter client.connect 75.175.165.46:28025. Or click Launch Rust here to open Rust via Steam and connect automatically.