Element card · group Modded · atomic number 3,343, its rank
Cyclops Monthly Server {US}
Online 76.133.206.131:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 15% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Cyclops Monthly Server {US}?
A procedural map of size 4,250 with seed 481893192 runs on Cyclops Monthly Server {US}, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.
What rules has Cyclops Monthly Server {US} set, and what settings are in force?
Nothing in the name of Cyclops Monthly Server {US} gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. Anti-cheat is on: Valve's VAC.
Server facts
In what location does Cyclops Monthly Server {US} sit?
Going by its name rather than a tag, Cyclops Monthly Server {US} points to North America. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 76.133.206.131:28015 is the address it uses.
What Rust version does Cyclops Monthly Server {US} currently run?
On Windows, Cyclops Monthly Server {US} is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Cyclops Monthly Server {US} stay up, and how reliable is its uptime?
At the moment, Cyclops Monthly Server {US} is online. About 20 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 164 of 168 hours were online, giving 98% uptime. On 15 October 2026, Rust Data Lab saw it for the first time.
Is Cyclops Monthly Server {US} known for smooth running?
In the last 48 hours, it averaged 62 server fps, with a low of 21. The entity count reached 228,451, including buildings, deployables and all other world items. Up to 6,062 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Wipe days
When does Cyclops Monthly Server {US} wipe, and how often?
Too few wipes are on record for Cyclops Monthly Server {US} to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 27 days 17 hours ago the current world was made.
Tags, lists
What should you understand from the tags Cyclops Monthly Server {US} carries?
These are the tags Cyclops Monthly Server {US} makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Cyclops Monthly Server {US} appear in?
These themed Rust Data Lab lists carry Cyclops Monthly Server {US}: Modded Rust servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Against other Rust servers, where does Cyclops Monthly Server {US} place?
Cyclops Monthly Server {US} sits at #3,343 for seven-day player hours, placing it in the top 15% of ranked servers.
How full is Cyclops Monthly Server {US} right now?
Cyclops Monthly Server {US} currently shows 0 players across 50 slots. A seven-day sample gives 1 players on average and 2 at the top. Peak time in the past 48 hours: 12:00 UTC, when the average was 2 players.
Getting on
How can you connect to Cyclops Monthly Server {US}?
In Rust, press F1 and enter client.connect 76.133.206.131:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.
