Rust Data LabData lab · live
Live readings Servers11,791 Players67,584 Populated3,634 Fresh wipes · 3h129 Sampled every 5 min

Element card · group Community · atomic number 15,339, its rank

Erik the Red

Online 76.146.83.118:28015 checked 9m ago

Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,339top 69%
Last wipe12d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123422:0009:0017:0002:0010:0020:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 06:48 UTC12d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 501
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 554 on average 501/ 575
  2. 2 Ru Rustoria.co - … 309
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 309/ 400
  3. 3 Ru Rusty Moose |E… 41
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 295 on average 41/ 250
  4. 4 Ru Rustoria.co - … 36
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 294 on average 36/ 250
  5. 5 Ru Rustafied.com … 85
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average 85/ 150
  6. 6 Ru Rustoria.co - … 109
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average 109/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on Erik the Red?

The map on Erik the Red is procedural, made by the game.

What rules has Erik the Red set, and what settings are in force?

Nothing in the name of Erik the Red gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. Anti-cheat is on: Valve's VAC.

About the server

Which location is Erik the Red based in?

No region is published by Erik the Red. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 76.146.83.118:28015.

Which Rust version is Erik the Red on?

On Linux, Erik the Red is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Erik the Red for staying online?

Right now, Erik the Red is reachable. It was online for 166 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Wipes and resets

What is the wiping pattern on Erik the Red?

The record holds too few of Erik the Red's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 12 days 15 hours ago the current world was made.

What does a typical wipe day on Erik the Red involve?

Recent wipes on average reached 0 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Where it appears

What should you understand from the tags Erik the Red carries?

These are the tags Erik the Red makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): It has 100 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Erik the Red come up?

The Rust Data Lab lists that include Erik the Red are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

How does Erik the Red compare with other servers in the rankings?

The seven-day player-hours table has Erik the Red at #15,339, in the top 69% of ranked servers.

How full is Erik the Red right now?

Erik the Red currently shows 0 players across 100 slots. The seven-day average for this server is 0 players.

Connection

What is the way to join Erik the Red?

In Rust, press F1 and enter client.connect 76.146.83.118:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players It has 100 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.