Element card · group Community · atomic number 12,990, its rank
Project Furina
Offline 76.216.144.208:28015 checked 45d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on Project Furina?
Generated by the game, the map on Project Furina is procedural.
What settings and rules apply on Project Furina?
The name of Project Furina carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Community. Anti-cheat is on: Valve's VAC.
About the server
In what location does Project Furina sit?
There is no region on record for Project Furina. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 76.216.144.208:28015.
What Rust version does Project Furina currently run?
Rust network protocol 2633 and build 163794 on Linux is what Project Furina uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How dependable is Project Furina for staying online?
Project Furina is not online at the moment; the last sighting was 45 days 13 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Wipe schedule
What is the wiping pattern on Project Furina?
Project Furina's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 50 days 7 hours ago the current world was made.
Where it appears
What should you understand from the tags Project Furina carries?
These are the tags Project Furina makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): It has 100 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): It runs build 163794; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Project Furina appear in?
You will find Project Furina on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does Project Furina place?
The seven-day player-hours table has Project Furina at #12,990, in the top – of ranked servers.
How full is Project Furina right now?
No live signal from Project Furina right now, which was last seen 45 days 13 hours ago.
Getting on
How can you connect to Project Furina?
In Rust, press F1 and enter client.connect 76.216.144.208:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.