Rust Data LabData lab · live
Live readings Servers11,611 Players34,878 Populated2,847 Fresh wipes · 3h62 Sampled every 5 min

Element card · group Modded · atomic number 15,425, its rank

Atlantis 2.0 (US-East, Testing)

Online 76.26.69.18:28025 checked 8m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 5 0% full Room to join
7-day average0peak –
Rank · atomic number#15,425top 69%
Last wipe19d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123405:0014:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040005:0014:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap24 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 9 OctMon 14 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 00:52 UTC19d ago 0 – running 0
Mon 14 Sep, 23:46 UTC43d ago 0 – 24 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Fr Friendly Seatt… 42
    Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 38 on average 42/ 100
  2. 2 En [US] Enardo - … 23
    [US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 29 on average 23/ 50
  3. 3 Wi [NA] Willjum's… 18
    [NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average 18/ 100
  4. 4 Wi [NA] Willjum's… 14
    [NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 16 on average 14/ 175
  5. 5 Ru Rust Degens - … 11
    Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 14 on average 11/ 150
  6. 6 He Hempville 420 … 7
    Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average 7/ 90

Quick answers

from the figures on this page

Settings and map

What map is in play on Atlantis 2.0 (US-East, Testing)?

The map on Atlantis 2.0 (US-East, Testing) is procedural at size 3,000 with seed 6645, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on Atlantis 2.0 (US-East, Testing)?

Nothing in the name of Atlantis 2.0 (US-East, Testing) gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

Server facts

In what location does Atlantis 2.0 (US-East, Testing) sit?

The name of Atlantis 2.0 (US-East, Testing) points to North America, even without a region tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 76.26.69.18:28025.

Which Rust version is Atlantis 2.0 (US-East, Testing) on?

Rust network protocol 2634 and build 167231 on Linux is what Atlantis 2.0 (US-East, Testing) uses. The protocol must match for you to join; Steam will update your game.

How reliably does Atlantis 2.0 (US-East, Testing) stay online?

Right now, Atlantis 2.0 (US-East, Testing) is reachable. About 19 days 1 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Is Atlantis 2.0 (US-East, Testing) known for smooth running?

Server fps averaged 216 over the last 48 hours, with 150 as the lowest. The maximum entity count was 45,875, covering buildings, deployables and all else in the world. Memory use peaked at 3,803 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

When does Atlantis 2.0 (US-East, Testing) wipe, and how often?

Too few wipes are on record for Atlantis 2.0 (US-East, Testing) to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 19 days 3 hours ago the current world was made.

On Atlantis 2.0 (US-East, Testing), what happens when wipe day arrives?

Recent wipes on average reached 0 players at their busiest. Peak numbers on the latest wipe came 0 hours in.

Lists and tags

What should you understand from the tags Atlantis 2.0 (US-East, Testing) carries?

These are the tags Atlantis 2.0 (US-East, Testing) makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): It has 5 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167231 (Build): It runs build 167231; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Atlantis 2.0 (US-East, Testing) appear in?

The Rust Data Lab lists that include Atlantis 2.0 (US-East, Testing) are: Modded Rust servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does Atlantis 2.0 (US-East, Testing) hold among Rust servers?

Atlantis 2.0 (US-East, Testing) sits at #15,425 for seven-day player hours, placing it in the top 69% of ranked servers.

What does the current player count on Atlantis 2.0 (US-East, Testing) tell you?

Atlantis 2.0 (US-East, Testing) currently shows 0 players across 5 slots. The past week gives an average of 0 players.

How to join

How can you connect to Atlantis 2.0 (US-East, Testing)?

In Rust, press F1 and enter client.connect 76.26.69.18:28025. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp5
Max players It has 5 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167231
Build It runs build 167231.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.