Rust Data LabData lab · live
Live readings Servers11,631 Players42,149 Populated3,041 Fresh wipes · 3h96 Sampled every 5 min

Element card · group Community · atomic number 5,168, its rank

Tinmans Server

Offline 76.37.92.54:28015 checked 10h ago

Join the experiment
Atomic mass · players now 1/ 50 2% full Room to join
7-day average1peak 1
Rank · atomic number#5,168top 23%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75111:0019:0023:0012:0016:0021:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct13 Oct19 Oct28 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap10.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 23 OctMon 12 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 11:05 UTC4d ago 1 – running 1
Mon 12 Oct, 15:03 UTC15d ago 1 – 10.8 days 1
Sun 11 Oct, 22:51 UTC16d ago 1 – 0.7 days 0
Thu 24 Sep, 17:07 UTC33d ago 1 held half 17.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 383
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 536 on average 383/ 350
  2. 2 Ru Rustoria.co - … 200
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 200/ 225
  3. 3 Ru Rustoria.co - … 21
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 318 on average 21/ 250
  4. 4 Ru Rusty Moose |E… 27
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 317 on average 27/ 250
  5. 5 Ru Rustoria.co - … 101
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 276 on average 101/ 225
  6. 6 Ru Rustafied.com … 38
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average 38/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on Tinmans Server?

A procedural map runs on Tinmans Server, generated by the game.

What rules has Tinmans Server set, and what settings are in force?

No gather rate appears in the name of Tinmans Server. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on, Valve's anti-cheat.

Server facts

What region hosts Tinmans Server?

There is no region on record for Tinmans Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 76.37.92.54:28015.

On what Rust version does Tinmans Server operate?

On Windows, Tinmans Server is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How dependable is Tinmans Server for staying online?

Currently offline, Tinmans Server was last seen 10 hours ago. For the last 7 full days, 55 of 168 hours were online, giving 33% uptime. On 17 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

How often does a wipe happen on Tinmans Server, and at what time?

No next wipe can be predicted on Tinmans Server: its wipes come at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 4 days 16 hours ago.

On Tinmans Server, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 0 hours after it began. Half that peak was held until the next wipe in 100% of recent wipes.

Lists and tags

How should you read the tags on Tinmans Server?

gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here: that is the tag list Tinmans Server publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Tinmans Server come up?

These themed Rust Data Lab lists carry Tinmans Server: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Player counts

Against other Rust servers, where does Tinmans Server place?

The seven-day player-hours table has Tinmans Server at #5,168, in the top 23% of ranked servers.

What does the current player count on Tinmans Server tell you?

Tinmans Server is offline at the moment; the last sighting was 10 hours ago. The week's figures average 1 players and top out at 1. Over 48 hours, the highest average fell at 12:00 UTC, at 1 players.

Connection

What steps get you onto Tinmans Server?

In Rust, press F1 and enter client.connect 76.37.92.54:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.