Rust Data LabData lab · live
Live readings Servers11,611 Players36,787 Populated2,913 Fresh wipes · 3h75 Sampled every 5 min

Element card · group Community · atomic number 14,139, its rank

combatland

Offline 77.13.188.21:28015 checked 33d ago

Join the experiment
Atomic mass · players now 1/ 1 100% full Near capacity
7-day average0peak –
Rank · atomic number#14,139top 61%
Last wipe33d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 18:45 UTC33d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 226
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 531 on average 226/ 250
  2. 2 Ru Rustoria.co - … 196
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 196/ 225
  3. 3 Ru Rusty Moose |E… 20
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 20/ 250
  4. 4 Ru Rustoria.co - … 17
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 280 on average 17/ 250
  5. 5 Ru Rustafied.com … 20
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 20/ 100
  6. 6 Ru Rustoria.co - … 100
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average 100/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on combatland?

The map on combatland is procedural, made by the game.

What settings and rules apply on combatland?

Nothing in the name of combatland gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts combatland?

No region is published by combatland. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 77.13.188.21:28015.

Which Rust version is combatland on?

Rust network protocol 2633 and build 165217 on Windows is what combatland uses. The protocol must match for you to join; Steam will update your game.

Does combatland stay up, and how reliable is its uptime?

Right now combatland is offline, with its last appearance 33 days 6 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 25 September 2026.

Wipes and resets

How often does a wipe happen on combatland, and at what time?

Too few wipes are on record for combatland to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 33 days 12 hours ago.

How does combatland look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 3 hours after it began.

Lists and tags

Which meanings sit behind the tags on combatland?

The game's server browser reads the tags combatland publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): Player slots: 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does combatland appear in?

The Rust Data Lab lists that include combatland are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

How does combatland compare with other servers in the rankings?

Player hours over the last week put combatland at #14,139, inside the top 61% of ranked servers.

How many players does combatland have at the moment?

No live signal from combatland right now, which was last seen 33 days 6 hours ago.

Getting on

What is the way to join combatland?

You can connect by pressing F1 in Rust and entering client.connect 77.13.188.21:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp1
Max players Player slots: 1.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs165217
Build The game build is 165217.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.