Element card · group Community · atomic number 8,285, its rank
Dev Server
Offline 77.169.229.66:28015 checked 3h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 12:50 UTC3d ago | 1 | – | running | 0 |
| Sun 18 Oct, 10:41 UTC9d ago | 1 | held half | 6.1 days | 1 |
| Wed 14 Oct, 14:32 UTC13d ago | 1 | halved by day 1 | 3.8 days | 0 |
| Sun 11 Oct, 07:33 UTC16d ago | 1 | held half | 3.3 days | 1 |
| Sun 4 Oct, 19:16 UTC23d ago | 1 | halved by day 4 | 6.5 days | 0 |
| Thu 1 Oct, 18:26 UTC FW26d ago | 1 | held half | 3 days | 1 |
| Sat 26 Sep, 18:38 UTC31d ago | 1 | held half | 5 days | 1 |
| Thu 24 Sep, 18:57 UTC33d ago | 1 | held half | 2 days | 0 |
| Tue 15 Sep, 18:20 UTC42d ago | 1 | – | 9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on Dev Server?
Generated by the game, the map on Dev Server is procedural.
How is Dev Server configured, and what rules apply?
Nothing in the name of Dev Server gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.
About the server
What region hosts Dev Server?
No region is published by Dev Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 77.169.229.66:28015.
Which Rust version is Dev Server on?
Rust network protocol 2635 and build 168909 on Windows is what Dev Server uses. The protocol must match for you to join; Steam will update your game.
Does Dev Server stay up, and how reliable is its uptime?
Right now Dev Server is offline, with its last appearance 3 hours ago. For the last 7 full days, 13 of 168 hours were online, giving 8% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Wipes and resets
What is the wiping pattern on Dev Server?
With no fixed rhythm, Dev Server wipes at irregular times, so the next wipe cannot be predicted. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 3 days 15 hours ago.
On Dev Server, what happens when wipe day arrives?
Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 1 hours after it began. Half that peak was held until the next wipe in 60% of recent wipes. In the other cases, half the peak was lost by day 2.5.
Tags, lists
What should you understand from the tags Dev Server carries?
gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here: that is the tag list Dev Server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Dev Server appear in?
These themed Rust Data Lab lists carry Dev Server: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Player numbers
Against other Rust servers, where does Dev Server place?
Dev Server sits at #8,285 for seven-day player hours, placing it in the top 37% of ranked servers.
How many players does Dev Server have at the moment?
The last recorded sighting of Dev Server was 3 hours ago, and it is offline now. Averaged over the past week: 1 players, peaking at 1. Peak time in the past 48 hours: 01:00 UTC, when the average was 1 players.
Connection
What is the way to join Dev Server?
In Rust, press F1 and enter client.connect 77.169.229.66:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.