Rust Data LabData lab · live
Live readings Servers11,596 Players34,117 Populated2,818 Fresh wipes · 3h68 Sampled every 5 min

Element card · group Community · atomic number 14,377, its rank

bozo

Offline 77.205.47.110:28015 checked 23d ago

quad softcore
Join the experiment
Atomic mass · players now 0/ 500 0% full Room to join
7-day average0peak –
Rank · atomic number#14,377top 64%
Last wipe23d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 64% of all ranked servers, and #618 of the quad servers (top 73%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 09:55 UTC23d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 So [EA] Softcore 1 11
    [EA] Softcore 1 quad · monthly · 69 on average 11/ 350
  2. 2 Fa [US] Facepunch… 39
    [US] Facepunch Softcore 2 NA · quad · monthly · 60 on average 39/ 300
  3. 3 Re Reddit.com/r/P… 37
    Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 36 on average 37/ 150
  4. 4 Ru Rusty Sporks P… 7
    Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 12 on average 7/ 100
  5. 5 日新 [红牛五倍]10.27日|新… 0
    [红牛五倍]10.27日|新档|开荒|激战|爽玩 EA · quad · weekly · 9 on average 0/ 200
  6. 6 日新 [红果十倍]10.28日|新… 0
    [红果十倍]10.28日|新档|开荒|激战|爽玩 EA · quad · weekly · 9 on average 0/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on bozo?

Generated by the game, the map on bozo is procedural.

How is bozo configured, and what rules apply?

Nothing in the name of bozo gives a gather rate. A group can hold 4 players at most (quad). Play runs as softcore, The lighter of the game's two modes: part of your loot stays with you. Fighting and raiding between players are allowed. It appears under Community in the server browser. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is bozo based in?

Nothing about a region is published by bozo. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 77.205.47.110:28015.

On what Rust version does bozo operate?

Rust network protocol 2634 and build 166652 on Windows is what bozo uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does bozo stay up, and how reliable is its uptime?

bozo is not online at the moment; the last sighting was 23 days 7 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 4 October 2026.

Wipe schedule

When does bozo wipe, and how often?

bozo's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 23 days 18 hours ago the current world was made.

On bozo, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. 1 hours after the latest wipe, the crowd peaked.

Tags, lists

How should you read the tags on bozo?

gmsoftcore (Game mode): Softcore rules make this an easier mode; mp500 (Max players): Player slots: 500; ts4 (Group limit): Teams cap at 4 players; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here: that is the tag list bozo publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does bozo come up?

The Rust Data Lab lists that include bozo are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

Player numbers

What position does bozo hold among Rust servers?

The seven-day player-hours table has bozo at #14,377, in the top 64% of ranked servers. In the quad category it ranks #618.

What does the current player count on bozo tell you?

bozo is offline at the moment; the last sighting was 23 days 7 hours ago.

How to join

What steps get you onto bozo?

You can connect by pressing F1 in Rust and entering client.connect 77.205.47.110:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmsoftcore,cs166652,ts4

Game

gmsoftcore
Game mode Softcore rules make this an easier mode.
mp500
Max players Player slots: 500.
ts4
Group limit Teams cap at 4 players.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build Build number: 166652.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.