Rust Data LabData lab · live
Live readings Servers11,676 Players50,302 Populated3,170 Fresh wipes · 3h121 Sampled every 5 min

Element card · group Community · atomic number 15,973, its rank

test

Offline 77.48.47.4:28015 checked 26d ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,973top 70%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 282
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 522 on average 282/ 375
  2. 2 Ru Rustoria.co - … 306
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 306/ 325
  3. 3 Ru Rusty Moose |E… 28
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 28/ 250
  4. 4 Ru Rustoria.co - … 27
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 27/ 250
  5. 5 Ru Rustafied.com … 45
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 45/ 100
  6. 6 Ru Rustoria.co - … 146
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 246 on average 146/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on test?

The map on test is procedural, made by the game.

How is test configured, and what rules apply?

The name of test carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. It appears under Community in the server browser. Anti-cheat is off: Valve's VAC.

About the server

Which location is test based in?

No region is published by test. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 77.48.47.4:28015.

What Rust version does test currently run?

Rust network protocol 2634 and build 166586 on Windows is what test uses. The protocol must match for you to join; Steam will update your game.

How dependable is test for staying online?

Currently offline, test was last seen 26 days 12 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 2 October 2026, Rust Data Lab saw it for the first time.

Wipes and resets

What is the wiping pattern on test?

Too few wipes are on record for test to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 26 days 17 hours ago.

Where it appears

Which meanings sit behind the tags on test?

These are the tags test makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166586 (Build): Build number: 166586; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does test appear in?

These themed Rust Data Lab lists carry test: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does test place?

test sits at #15,973 for seven-day player hours, placing it in the top 70% of ranked servers.

What does the current player count on test tell you?

The last recorded sighting of test was 26 days 12 hours ago, and it is offline now.

Connection

What steps get you onto test?

In Rust, press F1 and enter client.connect 77.48.47.4:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players Player slots: 10.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166586
Build Build number: 166586.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.