Rust Data LabData lab · live
Live readings Servers11,625 Players41,682 Populated3,017 Fresh wipes · 3h84 Sampled every 5 min

Element card · group Community · atomic number 11,528, its rank

Rust Staging Test - Local

Offline 77.56.212.208:28025 checked 1d ago

Join the experiment
Atomic mass · players now 1/ 1 100% full Near capacity
7-day average1peak 1
Rank · atomic number#11,528top 52%
Last wipe1d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.250.50.75121:0022:00Wiped Tue 27 Oct, 21:41 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 271
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 526 on average 271/ 300
  2. 2 Ru Rustoria.co - … 229
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 229/ 250
  3. 3 Ru Rusty Moose |E… 19
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 19/ 250
  4. 4 Ru Rustoria.co - … 24
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 278 on average 24/ 250
  5. 5 Ru Rustafied.com … 24
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 24/ 100
  6. 6 Ru Rustoria.co - … 95
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 247 on average 95/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on Rust Staging Test - Local?

A procedural map runs on Rust Staging Test - Local, generated by the game.

How is Rust Staging Test - Local configured, and what rules apply?

The name of Rust Staging Test - Local carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.

About the server

What region hosts Rust Staging Test - Local?

There is no region on record for Rust Staging Test - Local. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 77.56.212.208:28025.

On what Rust version does Rust Staging Test - Local operate?

On Windows, Rust Staging Test - Local is running Rust network protocol 2635 and build 169430. The protocol must match for you to join; Steam will update your game.

How dependable is Rust Staging Test - Local for staying online?

Right now Rust Staging Test - Local is offline, with its last appearance 34 hours ago. Measured over 1 full day: 0% uptime, with 0 of 24 hours spent up. It first appeared to Rust Data Lab on 27 October 2026.

Wipes and resets

What is the wiping pattern on Rust Staging Test - Local?

Rust Staging Test - Local's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 34 hours ago the current world was made.

Where it appears

What should you understand from the tags Rust Staging Test - Local carries?

gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): Player slots: 1; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs169430 (Build): The game build is 169430; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here: that is the tag list Rust Staging Test - Local publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Rust Staging Test - Local appear in?

These themed Rust Data Lab lists carry Rust Staging Test - Local: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Player counts

How does Rust Staging Test - Local compare with other servers in the rankings?

Player hours over the last week put Rust Staging Test - Local at #11,528, inside the top 52% of ranked servers.

How many players does Rust Staging Test - Local have at the moment?

No live signal from Rust Staging Test - Local right now, which was last seen 34 hours ago. The week's figures average 1 players and top out at 1. The busiest point in the last 48 hours came at 21:00 UTC, averaging 1 players.

How to join

What steps get you onto Rust Staging Test - Local?

Open the console with F1 in Rust and type client.connect 77.56.212.208:28025. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs169430,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp1
Max players Player slots: 1.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs169430
Build The game build is 169430.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.