Element card · group Community · atomic number 14,325, its rank
Test Server
Offline 78.190.138.130:28015 checked 41d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on Test Server?
Generated by the game, the map on Test Server is procedural.
How is Test Server configured, and what rules apply?
No gather rate appears in the name of Test Server. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. The VAC anti-cheat from Valve is enabled.
About the server
In what location does Test Server sit?
No region is published by Test Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 78.190.138.130:28015.
What Rust version does Test Server currently run?
On Windows, Test Server is running Rust network protocol 2633 and build 164530. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Test Server stay up, and how reliable is its uptime?
Currently offline, Test Server was last seen 41 days 16 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 17 September 2026.
Wipes and resets
When does Test Server wipe, and how often?
The record holds too few of Test Server's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 41 days 16 hours ago.
Where it appears
Which meanings sit behind the tags on Test Server?
The game's server browser reads the tags Test Server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): It has 1 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs164530 (Build): It runs build 164530; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does Test Server appear in?
These themed Rust Data Lab lists carry Test Server: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Against other Rust servers, where does Test Server place?
The seven-day player-hours table has Test Server at #14,325, in the top – of ranked servers.
How full is Test Server right now?
Test Server is offline at the moment; the last sighting was 41 days 16 hours ago.
How to join
What steps get you onto Test Server?
Open the console with F1 in Rust and type client.connect 78.190.138.130:28015. The Launch Rust button on this page does the same job through Steam.