Rust Data LabData lab · live
Live readings Servers11,780 Players77,467 Populated3,551 Fresh wipes · 3h241 Sampled every 5 min

Element card · group Community · atomic number 7,479, its rank

Koeke's Gameserver

Offline EU 78.24.120.14:28015 checked 1d ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 4
Rank · atomic number#7,479top 34% · #2037 in EU
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75123:0002:0005:0007:0010:0013:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020023:0002:0005:0007:0010:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 34% of all ranked servers, top 70% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.4 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 20:00 UTC24d ago 3 – running 1
Sun 4 Oct, 10:08 UTC25d ago 2 – 1.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 175
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 503 on average 175/ 250
  2. 2 Ru Rustoria.co - … 209
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 209/ 250
  3. 3 Ru Rusty Moose |E… 627
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average 627/ 675
  4. 4 Ru Rustafied.com … 37
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 37/ 100
  5. 5 Ru Rustoria.co - … 734
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 734/ 775
  6. 6 Ru Rustoria.co - … 572
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 245 on average 572/ 625

Quick answers

from the figures on this page

Server setup

What map is in play on Koeke's Gameserver?

The map on Koeke's Gameserver is procedural at size 3,000 with seed 1998348663, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on Koeke's Gameserver?

No gather rate appears in the name of Koeke's Gameserver. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Community. VAC is on, Valve's anti-cheat.

Server facts

What region hosts Koeke's Gameserver?

Koeke's Gameserver gives Europe as its location, using the EU tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 78.24.120.14:28015 is the address it uses.

On what Rust version does Koeke's Gameserver operate?

On Linux, Koeke's Gameserver is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Koeke's Gameserver stay online?

Right now Koeke's Gameserver is offline, with its last appearance 33 hours ago. About 15 hours ago is when it last restarted, based on its uptime. It was online for 115 of 168 hours in the last 7 full days, which is 68% uptime. It first appeared to Rust Data Lab on 4 October 2026.

How well does Koeke's Gameserver perform?

In the last 48 hours, it averaged 129 server fps, with a low of 101. Buildings, deployables and everything else in the world added up to as many as 50,827 entities. Up to 1,620 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

What is the wiping pattern on Koeke's Gameserver?

Too few wipes are on record for Koeke's Gameserver to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 24 days 2 hours ago.

On Koeke's Gameserver, what happens when wipe day arrives?

At their busiest, recent wipes averaged 2 players. The latest wipe's peak fell 23 hours after it began.

Lists and tags

How should you read the tags on Koeke's Gameserver?

The game's server browser reads the tags Koeke's Gameserver publishes, which are gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; EU (Europe): Europe is where the browser lists this server. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Koeke's Gameserver appear in?

You will find Koeke's Gameserver on the following Rust Data Lab lists: EU Rust servers, measured and Rust community servers, measured. You can find it on the server list by applying these filters: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does Koeke's Gameserver hold among Rust servers?

Koeke's Gameserver is #7,479 on seven-day player hours, #2,037 in Europe, and in the top 34% of all ranked servers.

How many players does Koeke's Gameserver have at the moment?

No live signal from Koeke's Gameserver right now, which was last seen 33 hours ago. Averaged over the past week: 0 players, peaking at 4. Peak time in the past 48 hours: 11:00 UTC, when the average was 0 players.

How to join

How can you connect to Koeke's Gameserver?

You can connect by pressing F1 in Rust and entering client.connect 78.24.120.14:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://www.kleemans.org/.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,EU,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp10
Max players 10 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Region

EU
Europe Europe is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.